#ifndef TGCALLS_UWP_PLATFORM_CONTEXT_H #define TGCALLS_UWP_PLATFORM_CONTEXT_H #include "PlatformContext.h" #include using namespace winrt::Windows::Graphics::Capture; namespace tgcalls { class UwpContext : public PlatformContext { public: UwpContext(GraphicsCaptureItem item) : item(item) { } virtual ~UwpContext() = default; GraphicsCaptureItem item; }; } // namespace tgcalls #endif