/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef VREGION_H #define VREGION_H #include #include #include #include #include "vdebug.h" V_BEGIN_NAMESPACE struct VRegionData; class VRegion { public: VRegion(); VRegion(int x, int y, int w, int h); VRegion(const VRect &r); VRegion(const VRegion ®ion); VRegion(VRegion &&other); ~VRegion(); VRegion & operator=(const VRegion &); VRegion & operator=(VRegion &&); bool empty() const; bool contains(const VRect &r) const; VRegion united(const VRect &r) const; VRegion united(const VRegion &r) const; VRegion intersected(const VRect &r) const; VRegion intersected(const VRegion &r) const; VRegion subtracted(const VRegion &r) const; void translate(const VPoint &p); inline void translate(int dx, int dy); VRegion translated(const VPoint &p) const; inline VRegion translated(int dx, int dy) const; int rectCount() const; VRect rectAt(int index) const; VRegion operator+(const VRect &r) const; VRegion operator+(const VRegion &r) const; VRegion operator-(const VRegion &r) const; VRegion &operator+=(const VRect &r); VRegion &operator+=(const VRegion &r); VRegion &operator-=(const VRegion &r); VRect boundingRect() const noexcept; bool intersects(const VRegion ®ion) const; bool operator==(const VRegion &r) const; inline bool operator!=(const VRegion &r) const { return !(operator==(r)); } friend VDebug &operator<<(VDebug &os, const VRegion &o); private: bool within(const VRect &r) const; VRegion copy() const; void detach(); void cleanUp(VRegionData *x); struct VRegionData *d; }; inline void VRegion::translate(int dx, int dy) { translate(VPoint(dx, dy)); } inline VRegion VRegion::translated(int dx, int dy) const { return translated(VPoint(dx, dy)); } V_END_NAMESPACE #endif // VREGION_H