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350
TMessagesProj/jni/voip/webrtc/rtc_base/sigslot_unittest.cc
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TMessagesProj/jni/voip/webrtc/rtc_base/sigslot_unittest.cc
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/*
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* Copyright 2012 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/third_party/sigslot/sigslot.h"
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#include "test/gtest.h"
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// This function, when passed a has_slots or signalx, will break the build if
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// its threading requirement is not single threaded
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static bool TemplateIsST(const sigslot::single_threaded* p) {
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return true;
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}
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// This function, when passed a has_slots or signalx, will break the build if
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// its threading requirement is not multi threaded
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static bool TemplateIsMT(const sigslot::multi_threaded_local* p) {
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return true;
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}
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class SigslotDefault : public ::testing::Test, public sigslot::has_slots<> {
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protected:
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sigslot::signal0<> signal_;
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};
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template <class slot_policy = sigslot::single_threaded,
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class signal_policy = sigslot::single_threaded>
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class SigslotReceiver : public sigslot::has_slots<slot_policy> {
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public:
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SigslotReceiver() : signal_(nullptr), signal_count_(0) {}
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~SigslotReceiver() {}
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// Provide copy constructor so that tests can exercise the has_slots copy
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// constructor.
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SigslotReceiver(const SigslotReceiver&) = default;
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void Connect(sigslot::signal0<signal_policy>* signal) {
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if (!signal)
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return;
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Disconnect();
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signal_ = signal;
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signal->connect(this,
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&SigslotReceiver<slot_policy, signal_policy>::OnSignal);
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}
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void Disconnect() {
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if (!signal_)
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return;
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signal_->disconnect(this);
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signal_ = nullptr;
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}
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void OnSignal() { ++signal_count_; }
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int signal_count() { return signal_count_; }
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private:
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sigslot::signal0<signal_policy>* signal_;
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int signal_count_;
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};
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template <class slot_policy = sigslot::single_threaded,
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class mt_signal_policy = sigslot::multi_threaded_local>
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class SigslotSlotTest : public ::testing::Test {
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protected:
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SigslotSlotTest() {
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mt_signal_policy mt_policy;
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TemplateIsMT(&mt_policy);
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}
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virtual void SetUp() { Connect(); }
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virtual void TearDown() { Disconnect(); }
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void Disconnect() {
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st_receiver_.Disconnect();
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mt_receiver_.Disconnect();
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}
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void Connect() {
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st_receiver_.Connect(&SignalSTLoopback);
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mt_receiver_.Connect(&SignalMTLoopback);
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}
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int st_loop_back_count() { return st_receiver_.signal_count(); }
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int mt_loop_back_count() { return mt_receiver_.signal_count(); }
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sigslot::signal0<> SignalSTLoopback;
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SigslotReceiver<slot_policy, sigslot::single_threaded> st_receiver_;
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sigslot::signal0<mt_signal_policy> SignalMTLoopback;
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SigslotReceiver<slot_policy, mt_signal_policy> mt_receiver_;
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};
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typedef SigslotSlotTest<> SigslotSTSlotTest;
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typedef SigslotSlotTest<sigslot::multi_threaded_local,
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sigslot::multi_threaded_local>
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SigslotMTSlotTest;
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class multi_threaded_local_fake : public sigslot::multi_threaded_local {
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public:
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multi_threaded_local_fake() : lock_count_(0), unlock_count_(0) {}
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void lock() { ++lock_count_; }
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void unlock() { ++unlock_count_; }
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int lock_count() { return lock_count_; }
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bool InCriticalSection() { return lock_count_ != unlock_count_; }
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protected:
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int lock_count_;
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int unlock_count_;
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};
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typedef SigslotSlotTest<multi_threaded_local_fake, multi_threaded_local_fake>
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SigslotMTLockBase;
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class SigslotMTLockTest : public SigslotMTLockBase {
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protected:
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SigslotMTLockTest() {}
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void SetUp() override {
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EXPECT_EQ(0, SlotLockCount());
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SigslotMTLockBase::SetUp();
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// Connects to two signals (ST and MT). However,
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// SlotLockCount() only gets the count for the
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// MT signal (there are two separate SigslotReceiver which
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// keep track of their own count).
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EXPECT_EQ(1, SlotLockCount());
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}
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void TearDown() override {
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const int previous_lock_count = SlotLockCount();
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SigslotMTLockBase::TearDown();
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// Disconnects from two signals. Note analogous to SetUp().
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EXPECT_EQ(previous_lock_count + 1, SlotLockCount());
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}
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int SlotLockCount() { return mt_receiver_.lock_count(); }
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void Signal() { SignalMTLoopback(); }
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int SignalLockCount() { return SignalMTLoopback.lock_count(); }
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int signal_count() { return mt_loop_back_count(); }
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bool InCriticalSection() { return SignalMTLoopback.InCriticalSection(); }
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};
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// This test will always succeed. However, if the default template instantiation
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// changes from single threaded to multi threaded it will break the build here.
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TEST_F(SigslotDefault, DefaultIsST) {
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EXPECT_TRUE(TemplateIsST(this));
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EXPECT_TRUE(TemplateIsST(&signal_));
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}
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// ST slot, ST signal
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TEST_F(SigslotSTSlotTest, STLoopbackTest) {
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SignalSTLoopback();
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EXPECT_EQ(1, st_loop_back_count());
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EXPECT_EQ(0, mt_loop_back_count());
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}
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// ST slot, MT signal
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TEST_F(SigslotSTSlotTest, MTLoopbackTest) {
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SignalMTLoopback();
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EXPECT_EQ(1, mt_loop_back_count());
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EXPECT_EQ(0, st_loop_back_count());
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}
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// ST slot, both ST and MT (separate) signal
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TEST_F(SigslotSTSlotTest, AllLoopbackTest) {
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SignalSTLoopback();
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SignalMTLoopback();
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EXPECT_EQ(1, mt_loop_back_count());
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EXPECT_EQ(1, st_loop_back_count());
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}
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TEST_F(SigslotSTSlotTest, Reconnect) {
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SignalSTLoopback();
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SignalMTLoopback();
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EXPECT_EQ(1, mt_loop_back_count());
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EXPECT_EQ(1, st_loop_back_count());
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Disconnect();
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SignalSTLoopback();
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SignalMTLoopback();
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EXPECT_EQ(1, mt_loop_back_count());
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EXPECT_EQ(1, st_loop_back_count());
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Connect();
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SignalSTLoopback();
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SignalMTLoopback();
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EXPECT_EQ(2, mt_loop_back_count());
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EXPECT_EQ(2, st_loop_back_count());
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}
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// MT slot, ST signal
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TEST_F(SigslotMTSlotTest, STLoopbackTest) {
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SignalSTLoopback();
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EXPECT_EQ(1, st_loop_back_count());
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EXPECT_EQ(0, mt_loop_back_count());
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}
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// MT slot, MT signal
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TEST_F(SigslotMTSlotTest, MTLoopbackTest) {
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SignalMTLoopback();
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EXPECT_EQ(1, mt_loop_back_count());
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EXPECT_EQ(0, st_loop_back_count());
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}
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// MT slot, both ST and MT (separate) signal
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TEST_F(SigslotMTSlotTest, AllLoopbackTest) {
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SignalMTLoopback();
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SignalSTLoopback();
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EXPECT_EQ(1, st_loop_back_count());
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EXPECT_EQ(1, mt_loop_back_count());
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}
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// Test that locks are acquired and released correctly.
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TEST_F(SigslotMTLockTest, LockSanity) {
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const int lock_count = SignalLockCount();
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Signal();
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EXPECT_FALSE(InCriticalSection());
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EXPECT_EQ(lock_count + 1, SignalLockCount());
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EXPECT_EQ(1, signal_count());
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}
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// Destroy signal and slot in different orders.
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TEST(SigslotDestructionOrder, SignalFirst) {
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sigslot::signal0<>* signal = new sigslot::signal0<>;
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SigslotReceiver<>* receiver = new SigslotReceiver<>();
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receiver->Connect(signal);
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(*signal)();
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EXPECT_EQ(1, receiver->signal_count());
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delete signal;
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delete receiver;
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}
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TEST(SigslotDestructionOrder, SlotFirst) {
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sigslot::signal0<>* signal = new sigslot::signal0<>;
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SigslotReceiver<>* receiver = new SigslotReceiver<>();
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receiver->Connect(signal);
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(*signal)();
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EXPECT_EQ(1, receiver->signal_count());
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delete receiver;
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(*signal)();
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delete signal;
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}
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// Test that if a signal is copied, its slot connections are copied as well.
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TEST(SigslotTest, CopyConnectedSignal) {
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sigslot::signal<> signal;
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SigslotReceiver<> receiver;
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receiver.Connect(&signal);
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// Fire the copied signal, expecting the receiver to be notified.
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sigslot::signal<> copied_signal(signal);
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copied_signal();
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EXPECT_EQ(1, receiver.signal_count());
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}
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// Test that if a slot is copied, its signal connections are copied as well.
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TEST(SigslotTest, CopyConnectedSlot) {
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sigslot::signal<> signal;
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SigslotReceiver<> receiver;
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receiver.Connect(&signal);
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// Fire the signal after copying the receiver, expecting the copied receiver
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// to be notified.
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SigslotReceiver<> copied_receiver(receiver);
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signal();
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EXPECT_EQ(1, copied_receiver.signal_count());
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}
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// Just used for the test below.
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class Disconnector : public sigslot::has_slots<> {
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public:
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Disconnector(SigslotReceiver<>* receiver1, SigslotReceiver<>* receiver2)
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: receiver1_(receiver1), receiver2_(receiver2) {}
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void Connect(sigslot::signal<>* signal) {
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signal_ = signal;
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signal->connect(this, &Disconnector::Disconnect);
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}
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private:
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void Disconnect() {
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receiver1_->Disconnect();
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receiver2_->Disconnect();
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signal_->disconnect(this);
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}
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sigslot::signal<>* signal_;
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SigslotReceiver<>* receiver1_;
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SigslotReceiver<>* receiver2_;
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};
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// Test that things work as expected if a signal is disconnected from a slot
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// while it's firing.
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TEST(SigslotTest, DisconnectFromSignalWhileFiring) {
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sigslot::signal<> signal;
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SigslotReceiver<> receiver1;
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SigslotReceiver<> receiver2;
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SigslotReceiver<> receiver3;
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Disconnector disconnector(&receiver1, &receiver2);
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// From this ordering, receiver1 should receive the signal, then the
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// disconnector will be invoked, causing receiver2 to be disconnected before
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// it receives the signal. And receiver3 should also receive the signal,
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// since it was never disconnected.
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receiver1.Connect(&signal);
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disconnector.Connect(&signal);
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receiver2.Connect(&signal);
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receiver3.Connect(&signal);
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signal();
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EXPECT_EQ(1, receiver1.signal_count());
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EXPECT_EQ(0, receiver2.signal_count());
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EXPECT_EQ(1, receiver3.signal_count());
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}
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// Uses disconnect_all instead of disconnect.
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class Disconnector2 : public sigslot::has_slots<> {
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public:
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void Connect(sigslot::signal<>* signal) {
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signal_ = signal;
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signal->connect(this, &Disconnector2::Disconnect);
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}
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private:
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void Disconnect() { signal_->disconnect_all(); }
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sigslot::signal<>* signal_;
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};
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// Test that things work as expected if a signal is disconnected from a slot
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// while it's firing using disconnect_all.
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TEST(SigslotTest, CallDisconnectAllWhileSignalFiring) {
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sigslot::signal<> signal;
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SigslotReceiver<> receiver1;
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SigslotReceiver<> receiver2;
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Disconnector2 disconnector;
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// From this ordering, receiver1 should receive the signal, then the
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// disconnector will be invoked, causing receiver2 to be disconnected before
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// it receives the signal.
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receiver1.Connect(&signal);
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disconnector.Connect(&signal);
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receiver2.Connect(&signal);
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signal();
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EXPECT_EQ(1, receiver1.signal_count());
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EXPECT_EQ(0, receiver2.signal_count());
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}
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