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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/server_socket_adapters.h"
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#include <string>
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#include "rtc_base/byte_buffer.h"
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namespace rtc {
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AsyncProxyServerSocket::AsyncProxyServerSocket(Socket* socket,
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size_t buffer_size)
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: BufferedReadAdapter(socket, buffer_size) {}
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AsyncProxyServerSocket::~AsyncProxyServerSocket() = default;
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AsyncSSLServerSocket::AsyncSSLServerSocket(Socket* socket)
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: BufferedReadAdapter(socket, 1024) {
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BufferInput(true);
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}
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void AsyncSSLServerSocket::ProcessInput(char* data, size_t* len) {
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// We only accept client hello messages.
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const ArrayView<const uint8_t> client_hello =
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AsyncSSLSocket::SslClientHello();
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if (*len < client_hello.size()) {
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return;
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}
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if (memcmp(client_hello.data(), data, client_hello.size()) != 0) {
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Close();
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SignalCloseEvent(this, 0);
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return;
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}
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*len -= client_hello.size();
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// Clients should not send more data until the handshake is completed.
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RTC_DCHECK(*len == 0);
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const ArrayView<const uint8_t> server_hello =
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AsyncSSLSocket::SslServerHello();
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// Send a server hello back to the client.
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DirectSend(server_hello.data(), server_hello.size());
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// Handshake completed for us, redirect input to our parent.
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BufferInput(false);
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}
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} // namespace rtc
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