Repo created
This commit is contained in:
parent
81b91f4139
commit
f8c34fa5ee
22732 changed files with 4815320 additions and 2 deletions
|
|
@ -0,0 +1,150 @@
|
|||
/*
|
||||
* Copyright 2019 The WebRTC Project Authors. All rights reserved.
|
||||
*
|
||||
* Use of this source code is governed by a BSD-style license
|
||||
* that can be found in the LICENSE file in the root of the source
|
||||
* tree. An additional intellectual property rights grant can be found
|
||||
* in the file PATENTS. All contributing project authors may
|
||||
* be found in the AUTHORS file in the root of the source tree.
|
||||
*/
|
||||
|
||||
#ifndef P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
|
||||
#define P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/types/optional.h"
|
||||
#include "p2p/base/connection.h"
|
||||
#include "p2p/base/ice_switch_reason.h"
|
||||
#include "p2p/base/ice_transport_internal.h"
|
||||
#include "rtc_base/checks.h"
|
||||
#include "rtc_base/system/rtc_export.h"
|
||||
|
||||
namespace cricket {
|
||||
|
||||
struct IceFieldTrials; // Forward declaration to avoid circular dependency.
|
||||
|
||||
struct RTC_EXPORT IceRecheckEvent {
|
||||
IceRecheckEvent(IceSwitchReason _reason, int _recheck_delay_ms)
|
||||
: reason(_reason), recheck_delay_ms(_recheck_delay_ms) {}
|
||||
|
||||
std::string ToString() const;
|
||||
|
||||
IceSwitchReason reason;
|
||||
int recheck_delay_ms;
|
||||
};
|
||||
|
||||
// Defines the interface for a module that control
|
||||
// - which connection to ping
|
||||
// - which connection to use
|
||||
// - which connection to prune
|
||||
// - which connection to forget learned state on
|
||||
//
|
||||
// The P2PTransportChannel owns (creates and destroys) Connections,
|
||||
// but P2PTransportChannel gives const pointers to the the IceController using
|
||||
// `AddConnection`, i.e the IceController should not call any non-const methods
|
||||
// on a Connection but signal back in the interface if any mutable function
|
||||
// shall be called.
|
||||
//
|
||||
// Current these are limited to:
|
||||
// Connection::Ping - returned in PingResult
|
||||
// Connection::Prune - retuned in PruneConnections
|
||||
// Connection::ForgetLearnedState - return in SwitchResult
|
||||
//
|
||||
// The IceController shall keep track of all connections added
|
||||
// (and not destroyed) and give them back using the GetConnections() function.
|
||||
//
|
||||
// When a Connection gets destroyed
|
||||
// - signals on Connection::SignalDestroyed
|
||||
// - P2PTransportChannel calls IceController::OnConnectionDestroyed
|
||||
class IceControllerInterface {
|
||||
public:
|
||||
// This represents the result of a switch call.
|
||||
struct SwitchResult {
|
||||
// Connection that we should (optionally) switch to.
|
||||
absl::optional<const Connection*> connection;
|
||||
|
||||
// An optional recheck event for when a Switch() should be attempted again.
|
||||
absl::optional<IceRecheckEvent> recheck_event;
|
||||
|
||||
// A vector with connection to run ForgetLearnedState on.
|
||||
std::vector<const Connection*> connections_to_forget_state_on;
|
||||
};
|
||||
|
||||
// This represents the result of a call to SelectConnectionToPing.
|
||||
struct PingResult {
|
||||
PingResult(const Connection* conn, int _recheck_delay_ms)
|
||||
: connection(conn ? absl::optional<const Connection*>(conn)
|
||||
: absl::nullopt),
|
||||
recheck_delay_ms(_recheck_delay_ms) {}
|
||||
|
||||
// Connection that we should (optionally) ping.
|
||||
const absl::optional<const Connection*> connection;
|
||||
|
||||
// The delay before P2PTransportChannel shall call SelectConnectionToPing()
|
||||
// again.
|
||||
//
|
||||
// Since the IceController determines which connection to ping and
|
||||
// only returns one connection at a time, the recheck_delay_ms does not have
|
||||
// any obvious implication on bitrate for pings. E.g the recheck_delay_ms
|
||||
// will be shorter if there are more connections available.
|
||||
const int recheck_delay_ms = 0;
|
||||
};
|
||||
|
||||
virtual ~IceControllerInterface() = default;
|
||||
|
||||
// These setters are called when the state of P2PTransportChannel is mutated.
|
||||
virtual void SetIceConfig(const IceConfig& config) = 0;
|
||||
virtual void SetSelectedConnection(const Connection* selected_connection) = 0;
|
||||
virtual void AddConnection(const Connection* connection) = 0;
|
||||
virtual void OnConnectionDestroyed(const Connection* connection) = 0;
|
||||
|
||||
// These are all connections that has been added and not destroyed.
|
||||
virtual rtc::ArrayView<const Connection* const> GetConnections() const {
|
||||
// Stub implementation to simplify downstream roll.
|
||||
RTC_CHECK_NOTREACHED();
|
||||
return {};
|
||||
}
|
||||
// TODO(bugs.webrtc.org/15702): Remove this after downstream is cleaned up.
|
||||
virtual rtc::ArrayView<const Connection*> connections() const {
|
||||
// Stub implementation to simplify downstream removal.
|
||||
RTC_CHECK_NOTREACHED();
|
||||
return {};
|
||||
}
|
||||
|
||||
// Is there a pingable connection ?
|
||||
// This function is used to boot-strap pinging, after this returns true
|
||||
// SelectConnectionToPing() will be called periodically.
|
||||
virtual bool HasPingableConnection() const = 0;
|
||||
|
||||
// Select a connection to Ping, or nullptr if none.
|
||||
virtual PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) = 0;
|
||||
|
||||
// Compute the "STUN_ATTR_USE_CANDIDATE" for `conn`.
|
||||
virtual bool GetUseCandidateAttr(const Connection* conn,
|
||||
NominationMode mode,
|
||||
IceMode remote_ice_mode) const = 0;
|
||||
|
||||
// These methods is only added to not have to change all unit tests
|
||||
// that simulate pinging by marking a connection pinged.
|
||||
virtual const Connection* FindNextPingableConnection() = 0;
|
||||
virtual void MarkConnectionPinged(const Connection* con) = 0;
|
||||
|
||||
// Check if we should switch to `connection`.
|
||||
// This method is called for IceSwitchReasons that can switch directly
|
||||
// i.e without resorting.
|
||||
virtual SwitchResult ShouldSwitchConnection(IceSwitchReason reason,
|
||||
const Connection* connection) = 0;
|
||||
|
||||
// Sort connections and check if we should switch.
|
||||
virtual SwitchResult SortAndSwitchConnection(IceSwitchReason reason) = 0;
|
||||
|
||||
// Prune connections.
|
||||
virtual std::vector<const Connection*> PruneConnections() = 0;
|
||||
};
|
||||
|
||||
} // namespace cricket
|
||||
|
||||
#endif // P2P_BASE_ICE_CONTROLLER_INTERFACE_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue