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/*
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* Copyright (c) 2021 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef NET_DCSCTP_SOCKET_PACKET_SENDER_H_
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#define NET_DCSCTP_SOCKET_PACKET_SENDER_H_
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#include "net/dcsctp/packet/sctp_packet.h"
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#include "net/dcsctp/public/dcsctp_socket.h"
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namespace dcsctp {
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// The PacketSender sends packets to the network using the provided callback
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// interface. When an attempt to send a packet is made, the `on_sent_packet`
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// callback will be triggered.
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class PacketSender {
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public:
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PacketSender(DcSctpSocketCallbacks& callbacks,
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std::function<void(rtc::ArrayView<const uint8_t>,
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SendPacketStatus)> on_sent_packet);
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// Sends the packet, and returns true if it was sent successfully.
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bool Send(SctpPacket::Builder& builder, bool write_checksum = true);
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private:
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DcSctpSocketCallbacks& callbacks_;
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// Callback that will be triggered for every send attempt, indicating the
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// status of the operation.
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std::function<void(rtc::ArrayView<const uint8_t>, SendPacketStatus)>
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on_sent_packet_;
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};
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} // namespace dcsctp
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#endif // NET_DCSCTP_SOCKET_PACKET_SENDER_H_
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