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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/synchronization/waitable_event.h"
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#include <windows.h>
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#include <stddef.h>
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#include <algorithm>
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#include <utility>
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#include "base/debug/activity_tracker.h"
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#include "base/logging.h"
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#include "base/numerics/safe_conversions.h"
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#include "base/optional.h"
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#include "base/threading/scoped_blocking_call.h"
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#include "base/threading/thread_restrictions.h"
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#include "base/time/time.h"
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#include "base/time/time_override.h"
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namespace base {
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WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
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InitialState initial_state)
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: handle_(CreateEvent(nullptr,
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reset_policy == ResetPolicy::MANUAL,
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initial_state == InitialState::SIGNALED,
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nullptr)) {
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// We're probably going to crash anyways if this is ever NULL, so we might as
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// well make our stack reports more informative by crashing here.
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CHECK(handle_.IsValid());
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}
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WaitableEvent::WaitableEvent(win::ScopedHandle handle)
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: handle_(std::move(handle)) {
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CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle";
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}
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WaitableEvent::~WaitableEvent() = default;
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void WaitableEvent::Reset() {
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ResetEvent(handle_.Get());
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}
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void WaitableEvent::Signal() {
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SetEvent(handle_.Get());
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}
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bool WaitableEvent::IsSignaled() {
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DWORD result = WaitForSingleObject(handle_.Get(), 0);
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DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT)
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<< "Unexpected WaitForSingleObject result " << result;
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return result == WAIT_OBJECT_0;
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}
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void WaitableEvent::Wait() {
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// Record the event that this thread is blocking upon (for hang diagnosis) and
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// consider it blocked for scheduling purposes. Ignore this for non-blocking
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// WaitableEvents.
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Optional<debug::ScopedEventWaitActivity> event_activity;
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Optional<internal::ScopedBlockingCallWithBaseSyncPrimitives>
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scoped_blocking_call;
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if (waiting_is_blocking_) {
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event_activity.emplace(this);
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scoped_blocking_call.emplace(FROM_HERE, BlockingType::MAY_BLOCK);
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}
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DWORD result = WaitForSingleObject(handle_.Get(), INFINITE);
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// It is most unexpected that this should ever fail. Help consumers learn
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// about it if it should ever fail.
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DPCHECK(result != WAIT_FAILED);
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DCHECK_EQ(WAIT_OBJECT_0, result);
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}
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bool WaitableEvent::TimedWait(const TimeDelta& wait_delta) {
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if (wait_delta <= TimeDelta())
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return IsSignaled();
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// Record the event that this thread is blocking upon (for hang diagnosis) and
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// consider it blocked for scheduling purposes. Ignore this for non-blocking
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// WaitableEvents.
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Optional<debug::ScopedEventWaitActivity> event_activity;
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Optional<internal::ScopedBlockingCallWithBaseSyncPrimitives>
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scoped_blocking_call;
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if (waiting_is_blocking_) {
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event_activity.emplace(this);
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scoped_blocking_call.emplace(FROM_HERE, BlockingType::MAY_BLOCK);
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}
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// TimeTicks takes care of overflow but we special case is_max() nonetheless
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// to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
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// WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
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// we don't need to worry about is_max() for the increment phase of the loop.
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const TimeTicks end_time =
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wait_delta.is_max() ? TimeTicks::Max()
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: subtle::TimeTicksNowIgnoringOverride() + wait_delta;
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for (TimeDelta remaining = wait_delta; remaining > TimeDelta();
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remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
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// Truncate the timeout to milliseconds, rounded up to avoid spinning
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// (either by returning too early or because a < 1ms timeout on Windows
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// tends to return immediately).
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const DWORD timeout_ms =
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remaining.is_max()
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? INFINITE
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: saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
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const DWORD result = WaitForSingleObject(handle_.Get(), timeout_ms);
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DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT)
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<< "Unexpected WaitForSingleObject result " << result;
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switch (result) {
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case WAIT_OBJECT_0:
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return true;
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case WAIT_TIMEOUT:
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// TimedWait can time out earlier than the specified |timeout| on
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// Windows. To make this consistent with the posix implementation we
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// should guarantee that TimedWait doesn't return earlier than the
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// specified |max_time| and wait again for the remaining time.
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continue;
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}
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}
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return false;
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}
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// static
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size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
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DCHECK(count) << "Cannot wait on no events";
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internal::ScopedBlockingCallWithBaseSyncPrimitives scoped_blocking_call(
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FROM_HERE, BlockingType::MAY_BLOCK);
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// Record an event (the first) that this thread is blocking upon.
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debug::ScopedEventWaitActivity event_activity(events[0]);
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HANDLE handles[MAXIMUM_WAIT_OBJECTS];
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CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
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<< "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
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for (size_t i = 0; i < count; ++i)
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handles[i] = events[i]->handle();
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// The cast is safe because count is small - see the CHECK above.
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DWORD result =
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WaitForMultipleObjects(static_cast<DWORD>(count),
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handles,
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FALSE, // don't wait for all the objects
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INFINITE); // no timeout
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if (result >= WAIT_OBJECT_0 + count) {
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DPLOG(FATAL) << "WaitForMultipleObjects failed";
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return 0;
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}
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return result - WAIT_OBJECT_0;
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}
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} // namespace base
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