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TMessagesProj/jni/voip/webrtc/api/test/simulated_network.h
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TMessagesProj/jni/voip/webrtc/api/test/simulated_network.h
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/*
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* Copyright (c) 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef API_TEST_SIMULATED_NETWORK_H_
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#define API_TEST_SIMULATED_NETWORK_H_
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#include <stddef.h>
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#include <stdint.h>
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#include <deque>
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#include <queue>
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#include <vector>
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#include "absl/types/optional.h"
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#include "rtc_base/random.h"
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#include "rtc_base/thread_annotations.h"
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namespace webrtc {
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struct PacketInFlightInfo {
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PacketInFlightInfo(size_t size, int64_t send_time_us, uint64_t packet_id)
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: size(size), send_time_us(send_time_us), packet_id(packet_id) {}
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size_t size;
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int64_t send_time_us;
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// Unique identifier for the packet in relation to other packets in flight.
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uint64_t packet_id;
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};
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struct PacketDeliveryInfo {
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static constexpr int kNotReceived = -1;
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PacketDeliveryInfo(PacketInFlightInfo source, int64_t receive_time_us)
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: receive_time_us(receive_time_us), packet_id(source.packet_id) {}
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bool operator==(const PacketDeliveryInfo& other) const {
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return receive_time_us == other.receive_time_us &&
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packet_id == other.packet_id;
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}
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int64_t receive_time_us;
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uint64_t packet_id;
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};
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// BuiltInNetworkBehaviorConfig is a built-in network behavior configuration
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// for built-in network behavior that will be used by WebRTC if no custom
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// NetworkBehaviorInterface is provided.
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struct BuiltInNetworkBehaviorConfig {
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// Queue length in number of packets.
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size_t queue_length_packets = 0;
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// Delay in addition to capacity induced delay.
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int queue_delay_ms = 0;
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// Standard deviation of the extra delay.
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int delay_standard_deviation_ms = 0;
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// Link capacity in kbps.
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int link_capacity_kbps = 0;
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// Random packet loss.
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int loss_percent = 0;
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// If packets are allowed to be reordered.
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bool allow_reordering = false;
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// The average length of a burst of lost packets.
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int avg_burst_loss_length = -1;
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// Additional bytes to add to packet size.
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int packet_overhead = 0;
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};
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// Interface that represents a Network behaviour.
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//
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// It is clients of this interface responsibility to enqueue and dequeue
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// packets (based on the estimated delivery time expressed by
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// NextDeliveryTimeUs).
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//
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// To enqueue packets, call EnqueuePacket:
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// EXPECT_TRUE(network.EnqueuePacket(
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// PacketInFlightInfo(/*size=*/1, /*send_time_us=*/0, /*packet_id=*/1)));
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//
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// To know when to call DequeueDeliverablePackets to pull packets out of the
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// network, call NextDeliveryTimeUs and schedule a task to invoke
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// DequeueDeliverablePackets (if not already scheduled).
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//
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// DequeueDeliverablePackets will return a vector of delivered packets, but this
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// vector can be empty in case of extra delay. In such case, make sure to invoke
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// NextDeliveryTimeUs and schedule a task to call DequeueDeliverablePackets for
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// the next estimated delivery of packets.
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//
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// std::vector<PacketDeliveryInfo> delivered_packets =
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// network.DequeueDeliverablePackets(/*receive_time_us=*/1000000);
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class NetworkBehaviorInterface {
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public:
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// Enqueues a packet in the network and returns true if the action was
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// successful, false otherwise (for example, because the network capacity has
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// been saturated). If the return value is false, the packet should be
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// considered as dropped and it will not be returned by future calls
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// to DequeueDeliverablePackets.
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// Packets enqueued will exit the network when DequeueDeliverablePackets is
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// called and enough time has passed (see NextDeliveryTimeUs).
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virtual bool EnqueuePacket(PacketInFlightInfo packet_info) = 0;
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// Retrieves all packets that should be delivered by the given receive time.
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// Not all the packets in the returned std::vector are actually delivered.
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// In order to know the state of each packet it is necessary to check the
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// `receive_time_us` field of each packet. If that is set to
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// PacketDeliveryInfo::kNotReceived then the packet is considered lost in the
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// network.
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virtual std::vector<PacketDeliveryInfo> DequeueDeliverablePackets(
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int64_t receive_time_us) = 0;
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// Returns time in microseconds when caller should call
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// DequeueDeliverablePackets to get the next set of delivered packets. It is
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// possible that no packet will be delivered by that time (e.g. in case of
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// random extra delay), in such case this method should be called again to get
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// the updated estimated delivery time.
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virtual absl::optional<int64_t> NextDeliveryTimeUs() const = 0;
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virtual ~NetworkBehaviorInterface() = default;
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};
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// Class simulating a network link. This is a simple and naive solution just
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// faking capacity and adding an extra transport delay in addition to the
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// capacity introduced delay.
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class SimulatedNetworkInterface : public NetworkBehaviorInterface {
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public:
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// Sets a new configuration.
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virtual void SetConfig(const BuiltInNetworkBehaviorConfig& config) = 0;
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virtual void UpdateConfig(
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std::function<void(BuiltInNetworkBehaviorConfig*)> config_modifier) = 0;
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// Pauses the network until `until_us`. This affects both delivery (calling
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// DequeueDeliverablePackets before `until_us` results in an empty std::vector
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// of packets) and capacity (the network is paused, so packets are not
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// flowing and they will restart flowing at `until_us`).
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virtual void PauseTransmissionUntil(int64_t until_us) = 0;
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};
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} // namespace webrtc
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#endif // API_TEST_SIMULATED_NETWORK_H_
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