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450
TMessagesProj/jni/rlottie/inc/rlottie.h
Executable file
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TMessagesProj/jni/rlottie/inc/rlottie.h
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/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _RLOTTIE_H_
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#define _RLOTTIE_H_
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#include <future>
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#include <vector>
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#include <memory>
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#include <map>
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#ifdef _WIN32
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#ifdef LOT_BUILD
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#ifdef DLL_EXPORT
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#define LOT_EXPORT __declspec(dllexport)
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#else
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#define LOT_EXPORT
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#endif
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#else
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#define LOT_EXPORT __declspec(dllimport)
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#endif
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#else
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#ifdef __GNUC__
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#if __GNUC__ >= 4
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#define LOT_EXPORT __attribute__((visibility("default")))
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#else
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#define LOT_EXPORT
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#endif
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#else
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#define LOT_EXPORT
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#endif
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#endif
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class AnimationImpl;
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struct LOTNode;
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struct LOTLayerNode;
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namespace rlottie {
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enum class FitzModifier {
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None,
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Type12,
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Type3,
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Type4,
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Type5,
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Type6
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};
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struct Color {
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Color() = default;
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Color(float r, float g , float b):_r(r), _g(g), _b(b){}
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float r() const {return _r;}
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float g() const {return _g;}
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float b() const {return _b;}
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private:
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float _r{0};
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float _g{0};
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float _b{0};
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};
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struct Size {
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Size() = default;
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Size(float w, float h):_w(w), _h(h){}
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float w() const {return _w;}
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float h() const {return _h;}
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private:
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float _w{0};
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float _h{0};
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};
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struct Point {
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Point() = default;
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Point(float x, float y):_x(x), _y(y){}
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float x() const {return _x;}
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float y() const {return _y;}
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private:
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float _x{0};
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float _y{0};
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};
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struct FrameInfo {
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explicit FrameInfo(uint32_t frame): _frameNo(frame){}
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uint32_t curFrame() const {return _frameNo;}
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private:
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uint32_t _frameNo;
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};
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enum class Property {
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Color, /*!< Color property of Fill object , value type is rlottie::Color */
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FillOpacity, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
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StrokeOpacity, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
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StrokeWidth, /*!< stroke with property of Stroke object , value type is float */
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TrAnchor, /*!< Transform Anchor property of Layer and Group object , value type is rlottie::Point */
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TrPosition, /*!< Transform Position property of Layer and Group object , value type is rlottie::Point */
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TrScale, /*!< Transform Scale property of Layer and Group object , value type is rlottie::Size. range[0 ..100] */
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TrRotation, /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
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TrOpacity /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
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};
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struct Color_Type{};
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struct Point_Type{};
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struct Size_Type{};
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struct Float_Type{};
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template <typename T> struct MapType;
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class LOT_EXPORT Surface {
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public:
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/**
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* @brief Surface object constructor.
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*
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* @param[in] buffer surface buffer.
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* @param[in] width surface width.
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* @param[in] height surface height.
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* @param[in] bytesPerLine number of bytes in a surface scanline.
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*
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* @note Default surface format is ARGB32_Premultiplied.
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*
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* @internal
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*/
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Surface(uint32_t *buffer, size_t width, size_t height, size_t bytesPerLine);
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/**
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* @brief Sets the Draw Area available on the Surface.
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*
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* Lottie will use the draw region size to generate frame image
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* and will update only the draw rgion of the surface.
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*
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* @param[in] x region area x position.
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* @param[in] y region area y position.
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* @param[in] width region area width.
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* @param[in] height region area height.
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*
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* @note Default surface format is ARGB32_Premultiplied.
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* @note Default draw region area is [ 0 , 0, surface width , surface height]
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*
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* @internal
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*/
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void setDrawRegion(size_t x, size_t y, size_t width, size_t height);
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/**
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* @brief Returns width of the surface.
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*
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* @return surface width
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*
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* @internal
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*
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*/
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size_t width() const {return mWidth;}
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/**
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* @brief Returns height of the surface.
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*
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* @return surface height
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*
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* @internal
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*/
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size_t height() const {return mHeight;}
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/**
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* @brief Returns number of bytes in the surface scanline.
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*
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* @return number of bytes in scanline.
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*
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* @internal
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*/
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size_t bytesPerLine() const {return mBytesPerLine;}
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/**
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* @brief Returns buffer attached tp the surface.
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*
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* @return buffer attaced to the Surface.
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*
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* @internal
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*/
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uint32_t *buffer() const {return mBuffer;}
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/**
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* @brief Returns drawable area width of the surface.
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*
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* @return drawable area width
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*
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* @note Default value is width() of the surface
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*
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* @internal
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*
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*/
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size_t drawRegionWidth() const {return mDrawArea.w;}
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/**
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* @brief Returns drawable area height of the surface.
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*
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* @return drawable area height
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*
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* @note Default value is height() of the surface
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*
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* @internal
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*/
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size_t drawRegionHeight() const {return mDrawArea.h;}
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/**
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* @brief Returns drawable area's x position of the surface.
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*
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* @return drawable area's x potition.
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*
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* @note Default value is 0
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*
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* @internal
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*/
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size_t drawRegionPosX() const {return mDrawArea.x;}
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/**
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* @brief Returns drawable area's y position of the surface.
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*
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* @return drawable area's y potition.
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*
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* @note Default value is 0
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*
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* @internal
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*/
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size_t drawRegionPosY() const {return mDrawArea.y;}
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/**
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* @brief Default constructor.
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*/
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Surface() = default;
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private:
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uint32_t *mBuffer{nullptr};
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size_t mWidth{0};
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size_t mHeight{0};
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size_t mBytesPerLine{0};
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struct {
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size_t x{0};
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size_t y{0};
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size_t w{0};
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size_t h{0};
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}mDrawArea;
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};
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using LayerInfoList = std::vector<std::tuple<std::string, int , int>>;
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class LOT_EXPORT Animation {
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public:
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/**
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* @brief Constructs an animation object from file path.
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*
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* @param[in] path Lottie resource file path
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*
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* @return Animation object that can render the contents of the
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* Lottie resource represented by file path.
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*
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* @internal
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*/
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static std::unique_ptr<Animation>
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loadFromFile(const std::string &path, std::map<int32_t, int32_t> *colorReplacement, FitzModifier fitzModifier);
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/**
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* @brief Constructs an animation object from JSON string data.
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*
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* @param[in] jsonData The JSON string data.
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* @param[in] key the string that will be used to cache the JSON string data.
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* @param[in] resourcePath the path will be used to search for external resource.
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*
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* @return Animation object that can render the contents of the
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* Lottie resource represented by JSON string data.
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*
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* @internal
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*/
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static std::unique_ptr<Animation>
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loadFromData(std::string jsonData, const std::string &key, std::map<int32_t, int32_t> *colorReplacement, FitzModifier fitzModifier = FitzModifier::None, const std::string &resourcePath="");
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/**
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* @brief Returns default framerate of the Lottie resource.
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*
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* @return framerate of the Lottie resource
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*
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* @internal
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*
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*/
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double frameRate() const;
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/**
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* @brief Returns total number of frames present in the Lottie resource.
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*
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* @return frame count of the Lottie resource.
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*
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* @note frame number starts with 0.
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*
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* @internal
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*/
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size_t totalFrame() const;
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/**
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* @brief Returns default viewport size of the Lottie resource.
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*
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* @param[out] width default width of the viewport.
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* @param[out] height default height of the viewport.
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*
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* @internal
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*
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*/
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void size(size_t &width, size_t &height) const;
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/**
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* @brief Returns total animation duration of Lottie resource in second.
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* it uses totalFrame() and frameRate() to calculate the duration.
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* duration = totalFrame() / frameRate().
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*
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* @return total animation duration in second.
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* @retval 0 if the Lottie resource has no animation.
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*
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* @see totalFrame()
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* @see frameRate()
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*
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* @internal
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*/
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double duration() const;
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/**
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* @brief Returns frame number for a given position.
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* this function helps to map the position value retuned
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* by the animator to a frame number in side the Lottie resource.
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* frame_number = lerp(start_frame, endframe, pos);
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*
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* @param[in] pos normalized position value [0 ... 1]
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*
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* @return frame numer maps to the position value [startFrame .... endFrame]
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*
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* @internal
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*/
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size_t frameAtPos(double pos);
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/**
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* @brief Renders the content to surface synchronously.
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* for performance use the async rendering @see render
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*
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* @param[in] frameNo Content corresponds to the @p frameNo needs to be drawn
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* @param[in] surface Surface in which content will be drawn
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*
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* @internal
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*/
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void renderSync(size_t frameNo, Surface &surface, bool clear, bool* result);
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/**
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* @brief Returns root layer of the composition updated with
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* content of the Lottie resource at frame number @p frameNo.
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*
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* @param[in] frameNo Content corresponds to the @p frameNo needs to be extracted.
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* @param[in] width content viewbox width
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* @param[in] height content viewbox height
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*
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* @return Root layer node.
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*
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* @internal
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*/
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const LOTLayerNode * renderTree(size_t frameNo, size_t width, size_t height) const;
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/**
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* @brief Returns Layer information{name, inFrame, outFrame} of all the child layers of the composition.
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*
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*
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* @return List of Layer Information of the Composition.
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*
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* @see LayerInfoList
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* @internal
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*/
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const LayerInfoList& layers() const;
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/**
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* @brief Sets property value for the specified {@link KeyPath}. This {@link KeyPath} can resolve
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* to multiple contents. In that case, the callback's value will apply to all of them.
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*
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* Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*).
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*
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* @usage
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* To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
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*
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* player->setValue<rlottie::Property::FillColor>("layer1.group1.fill1", rlottie::Color(1, 0, 0);
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*
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* if all the color property inside group1 needs to be changed to GREEN color
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*
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* player->setValue<rlottie::Property::FillColor>("**.group1.**", rlottie::Color(0, 1, 0);
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*
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* @internal
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*/
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template<Property prop, typename AnyValue>
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void setValue(const std::string &keypath, AnyValue value)
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{
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setValue(MapType<std::integral_constant<Property, prop>>{}, prop, keypath, value);
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}
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/**
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* @brief default destructor
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*
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* @internal
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*/
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~Animation();
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std::map<int32_t, int32_t> *colorMap{nullptr};
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void resetCurrentFrame();
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private:
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void setValue(Color_Type, Property, const std::string &, Color);
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void setValue(Float_Type, Property, const std::string &, float);
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void setValue(Size_Type, Property, const std::string &, Size);
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void setValue(Point_Type, Property, const std::string &, Point);
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void setValue(Color_Type, Property, const std::string &, std::function<Color(const FrameInfo &)> &&);
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void setValue(Float_Type, Property, const std::string &, std::function<float(const FrameInfo &)> &&);
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void setValue(Size_Type, Property, const std::string &, std::function<Size(const FrameInfo &)> &&);
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void setValue(Point_Type, Property, const std::string &, std::function<Point(const FrameInfo &)> &&);
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/**
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* @brief default constructor
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*
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* @internal
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*/
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Animation();
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std::unique_ptr<AnimationImpl> d;
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};
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//Map Property to Value type
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template<> struct MapType<std::integral_constant<Property, Property::Color>>: Color_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::FillOpacity>>: Float_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::StrokeOpacity>>: Float_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::StrokeWidth>>: Float_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::TrRotation>>: Float_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::TrOpacity>>: Float_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::TrAnchor>>: Point_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::TrPosition>>: Point_Type{};
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template<> struct MapType<std::integral_constant<Property, Property::TrScale>>: Size_Type{};
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} // namespace lotplayer
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#endif // _RLOTTIE_H_
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241
TMessagesProj/jni/rlottie/inc/rlottie_capi.h
Executable file
241
TMessagesProj/jni/rlottie/inc/rlottie_capi.h
Executable file
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@ -0,0 +1,241 @@
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/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
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||||
|
||||
#ifndef _RLOTTIE_CAPI_H_
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||||
#define _RLOTTIE_CAPI_H_
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|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <rlottiecommon.h>
|
||||
|
||||
#ifdef __cplusplus
|
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extern "C" {
|
||||
#endif
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|
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typedef struct Lottie_Animation_S Lottie_Animation;
|
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|
||||
/**
|
||||
* @brief Constructs an animation object from file path.
|
||||
*
|
||||
* @param[in] path Lottie resource file path
|
||||
*
|
||||
* @return Animation object that can build the contents of the
|
||||
* Lottie resource represented by file path.
|
||||
*
|
||||
* @see lottie_animation_destroy()
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
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||||
LOT_EXPORT Lottie_Animation *lottie_animation_from_file(const char *path);
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||||
|
||||
/**
|
||||
* @brief Constructs an animation object from JSON string data.
|
||||
*
|
||||
* @param[in] data The JSON string data.
|
||||
* @param[in] key the string that will be used to cache the JSON string data.
|
||||
* @param[in] resource_path the path that will be used to load external resource needed by the JSON data.
|
||||
*
|
||||
* @return Animation object that can build the contents of the
|
||||
* Lottie resource represented by JSON string data.
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT Lottie_Animation *lottie_animation_from_data(const char *data, const char *key, const char *resource_path);
|
||||
|
||||
/**
|
||||
* @brief Free given Animation object resource.
|
||||
*
|
||||
* @param[in] animation Animation object to free.
|
||||
*
|
||||
* @see lottie_animation_from_file()
|
||||
* @see lottie_animation_from_data()
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT void lottie_animation_destroy(Lottie_Animation *animation);
|
||||
|
||||
/**
|
||||
* @brief Returns default viewport size of the Lottie resource.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
* @param[out] w default width of the viewport.
|
||||
* @param[out] h default height of the viewport.
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height);
|
||||
|
||||
/**
|
||||
* @brief Returns total animation duration of Lottie resource in second.
|
||||
* it uses totalFrame() and frameRate() to calculate the duration.
|
||||
* duration = totalFrame() / frameRate().
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
*
|
||||
* @return total animation duration in second.
|
||||
* @c 0 if the Lottie resource has no animation.
|
||||
*
|
||||
* @see lottie_animation_get_totalframe()
|
||||
* @see lottie_animation_get_framerate()
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT double lottie_animation_get_duration(const Lottie_Animation *animation);
|
||||
|
||||
/**
|
||||
* @brief Returns total number of frames present in the Lottie resource.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
*
|
||||
* @return frame count of the Lottie resource.*
|
||||
*
|
||||
* @note frame number starts with 0.
|
||||
*
|
||||
* @see lottie_animation_get_duration()
|
||||
* @see lottie_animation_get_framerate()
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT size_t lottie_animation_get_totalframe(const Lottie_Animation *animation);
|
||||
|
||||
/**
|
||||
* @brief Returns default framerate of the Lottie resource.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
*
|
||||
* @return framerate of the Lottie resource
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*
|
||||
*/
|
||||
LOT_EXPORT double lottie_animation_get_framerate(const Lottie_Animation *animation);
|
||||
|
||||
/**
|
||||
* @brief Get the render tree which contains the snapshot of the animation object
|
||||
* at frame = @c frame_num, the content of the animation in that frame number.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
* @param[in] frame_num Content corresponds to the @p frame_num needs to be drawn
|
||||
* @param[in] width requested snapshot viewport width.
|
||||
* @param[in] height requested snapshot viewport height.
|
||||
*
|
||||
* @return Animation snapshot tree.
|
||||
*
|
||||
* @note: User has to traverse the tree for rendering.
|
||||
*
|
||||
* @see LOTLayerNode
|
||||
* @see LOTNode
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT const LOTLayerNode * lottie_animation_render_tree(Lottie_Animation *animation,
|
||||
size_t frame_num,
|
||||
size_t width, size_t height);
|
||||
|
||||
/**
|
||||
* @brief Maps position to frame number and returns it.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
* @param[in] pos position in the range [ 0.0 .. 1.0 ].
|
||||
*
|
||||
* @return mapped frame numbe in the range [ start_frame .. end_frame ].
|
||||
* @c 0 if the Lottie resource has no animation.
|
||||
*
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos);
|
||||
|
||||
/**
|
||||
* @brief Request to render the content of the frame @p frame_num to buffer @p buffer.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
* @param[in] frame_num the frame number needs to be rendered.
|
||||
* @param[in] buffer surface buffer use for rendering.
|
||||
* @param[in] width width of the surface
|
||||
* @param[in] height height of the surface
|
||||
* @param[in] bytes_per_line stride of the surface in bytes.
|
||||
*
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT void
|
||||
lottie_animation_render(Lottie_Animation *animation,
|
||||
size_t frame_num,
|
||||
uint32_t *buffer,
|
||||
size_t width,
|
||||
size_t height,
|
||||
size_t bytes_per_line);
|
||||
|
||||
/**
|
||||
* @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
* @param[in] frame_num the frame number needs to be rendered.
|
||||
* @param[in] buffer surface buffer use for rendering.
|
||||
* @param[in] width width of the surface
|
||||
* @param[in] height height of the surface
|
||||
* @param[in] bytes_per_line stride of the surface in bytes.
|
||||
*
|
||||
* @note user must call lottie_animation_render_flush() to make sure render is finished.
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT void
|
||||
lottie_animation_render_async(Lottie_Animation *animation,
|
||||
size_t frame_num,
|
||||
uint32_t *buffer,
|
||||
size_t width,
|
||||
size_t height,
|
||||
size_t bytes_per_line);
|
||||
|
||||
/**
|
||||
* @brief Request to finish the current async renderer job for this animation object.
|
||||
* If render is finished then this call returns immidiately.
|
||||
* If not, it waits till render job finish and then return.
|
||||
*
|
||||
* @param[in] animation Animation object.
|
||||
*
|
||||
* @warning User must call lottie_animation_render_async() and lottie_animation_render_flush()
|
||||
* in pair to get the benefit of async rendering.
|
||||
*
|
||||
* @return the pixel buffer it finished rendering.
|
||||
*
|
||||
* @ingroup Lottie_Animation
|
||||
* @internal
|
||||
*/
|
||||
LOT_EXPORT uint32_t *
|
||||
lottie_animation_render_flush(Lottie_Animation *animation);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif //_RLOTTIE_CAPI_H_
|
||||
|
||||
237
TMessagesProj/jni/rlottie/inc/rlottiecommon.h
Executable file
237
TMessagesProj/jni/rlottie/inc/rlottiecommon.h
Executable file
|
|
@ -0,0 +1,237 @@
|
|||
/*
|
||||
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
#ifndef _RLOTTIE_COMMON_H_
|
||||
#define _RLOTTIE_COMMON_H_
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef LOT_BUILD
|
||||
#ifdef DLL_EXPORT
|
||||
#define LOT_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define LOT_EXPORT
|
||||
#endif
|
||||
#else
|
||||
#define LOT_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#ifdef __GNUC__
|
||||
#if __GNUC__ >= 4
|
||||
#define LOT_EXPORT __attribute__((visibility("default")))
|
||||
#else
|
||||
#define LOT_EXPORT
|
||||
#endif
|
||||
#else
|
||||
#define LOT_EXPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* @defgroup Lottie_Animation Lottie_Animation
|
||||
*
|
||||
* Lottie Animation is a modern style vector based animation design. Its animation
|
||||
* resource(within json format) could be generated by Adobe After Effect using
|
||||
* bodymovin plugin. You can find a good examples in Lottie Community which
|
||||
* shares many free resources(see: www.lottiefiles.com).
|
||||
*
|
||||
* This Lottie_Animation is a common engine to manipulate, control Lottie
|
||||
* Animation from the Lottie resource - json file. It provides a scene-graph
|
||||
* node tree per frames by user demand as well as rasterized frame images.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @ingroup Lottie_Animation
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @brief Enumeration for Lottie Player error code.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
//TODO: Coding convention??
|
||||
LOT_ANIMATION_ERROR_NONE = 0,
|
||||
LOT_ANIMATION_ERROR_NOT_PERMITTED,
|
||||
LOT_ANIMATION_ERROR_OUT_OF_MEMORY,
|
||||
LOT_ANIMATION_ERROR_INVALID_PARAMETER,
|
||||
LOT_ANIMATION_ERROR_RESULT_OUT_OF_RANGE,
|
||||
LOT_ANIMATION_ERROR_ALREADY_IN_PROGRESS,
|
||||
LOT_ANIMATION_ERROR_UNKNOWN
|
||||
} LOTErrorType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
BrushSolid = 0,
|
||||
BrushGradient
|
||||
} LOTBrushType;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
FillEvenOdd = 0,
|
||||
FillWinding
|
||||
} LOTFillRule;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
JoinMiter = 0,
|
||||
JoinBevel,
|
||||
JoinRound
|
||||
} LOTJoinStyle;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CapFlat = 0,
|
||||
CapSquare,
|
||||
CapRound
|
||||
} LOTCapStyle;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GradientLinear = 0,
|
||||
GradientRadial
|
||||
} LOTGradientType;
|
||||
|
||||
typedef struct LOTGradientStop
|
||||
{
|
||||
float pos;
|
||||
unsigned char r, g, b, a;
|
||||
} LOTGradientStop;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MaskAdd = 0,
|
||||
MaskSubstract,
|
||||
MaskIntersect,
|
||||
MaskDifference
|
||||
} LOTMaskType;
|
||||
|
||||
typedef struct LOTMask {
|
||||
struct {
|
||||
const float *ptPtr;
|
||||
int ptCount;
|
||||
const char* elmPtr;
|
||||
int elmCount;
|
||||
} mPath;
|
||||
LOTMaskType mMode;
|
||||
int mAlpha;
|
||||
}LOTMask;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MatteNone = 0,
|
||||
MatteAlpha,
|
||||
MatteAlphaInv,
|
||||
MatteLuma,
|
||||
MatteLumaInv
|
||||
} LOTMatteType;
|
||||
|
||||
typedef struct LOTNode {
|
||||
|
||||
#define ChangeFlagNone 0x0000
|
||||
#define ChangeFlagPath 0x0001
|
||||
#define ChangeFlagPaint 0x0010
|
||||
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
|
||||
|
||||
struct {
|
||||
const float *ptPtr;
|
||||
int ptCount;
|
||||
const char* elmPtr;
|
||||
int elmCount;
|
||||
} mPath;
|
||||
|
||||
struct {
|
||||
unsigned char r, g, b, a;
|
||||
} mColor;
|
||||
|
||||
struct {
|
||||
unsigned char enable;
|
||||
int width;
|
||||
LOTCapStyle cap;
|
||||
LOTJoinStyle join;
|
||||
int meterLimit;
|
||||
float* dashArray;
|
||||
int dashArraySize;
|
||||
} mStroke;
|
||||
|
||||
struct {
|
||||
LOTGradientType type;
|
||||
LOTGradientStop *stopPtr;
|
||||
unsigned int stopCount;
|
||||
struct {
|
||||
float x, y;
|
||||
} start, end, center, focal;
|
||||
float cradius;
|
||||
float fradius;
|
||||
} mGradient;
|
||||
|
||||
struct {
|
||||
unsigned char* data;
|
||||
int width;
|
||||
int height;
|
||||
struct {
|
||||
float m11; float m12; float m13;
|
||||
float m21; float m22; float m23;
|
||||
float m31; float m32; float m33;
|
||||
} mMatrix;
|
||||
} mImageInfo;
|
||||
|
||||
int mFlag;
|
||||
LOTBrushType mBrushType;
|
||||
LOTFillRule mFillRule;
|
||||
} LOTNode;
|
||||
|
||||
|
||||
|
||||
typedef struct LOTLayerNode {
|
||||
|
||||
struct {
|
||||
LOTMask *ptr;
|
||||
unsigned int size;
|
||||
} mMaskList;
|
||||
|
||||
struct {
|
||||
const float *ptPtr;
|
||||
int ptCount;
|
||||
const char* elmPtr;
|
||||
int elmCount;
|
||||
} mClipPath;
|
||||
|
||||
struct {
|
||||
struct LOTLayerNode **ptr;
|
||||
unsigned int size;
|
||||
} mLayerList;
|
||||
|
||||
struct {
|
||||
LOTNode **ptr;
|
||||
unsigned int size;
|
||||
} mNodeList;
|
||||
|
||||
LOTMatteType mMatte;
|
||||
int mVisible;
|
||||
int mAlpha;
|
||||
const char *name;
|
||||
|
||||
} LOTLayerNode;
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
#endif // _RLOTTIE_COMMON_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue