11 lines
254 B
GLSL
11 lines
254 B
GLSL
#version 150 core
|
|
|
|
in vec4 a_position;
|
|
uniform vec2 u_samplerSize;
|
|
out vec2 v_texCoord;
|
|
|
|
void main()
|
|
{
|
|
v_texCoord = vec2(a_position.z * u_samplerSize.x, a_position.w * u_samplerSize.y);
|
|
gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
|
|
}
|