co-maps/qt/qt_common/res/shaders/gl_150.fsh.glsl
2025-11-22 13:58:55 +01:00

10 lines
172 B
GLSL

#version 150 core
uniform sampler2D u_sampler;
in vec2 v_texCoord;
out vec4 v_FragColor;
void main()
{
v_FragColor = vec4(texture(u_sampler, v_texCoord).rgb, 1.0);
}