co-maps/libs/shaders/GL/traffic_line.vsh.glsl
2025-11-22 13:58:55 +01:00

25 lines
649 B
GLSL

layout (location = 0) in vec3 a_position;
layout (location = 1) in vec2 a_colorTexCoord;
layout (location = 0) out vec2 v_colorTexCoord;
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
mat4 u_pivotTransform;
vec4 u_trafficParams;
vec4 u_outlineColor;
vec4 u_lightArrowColor;
vec4 u_darkArrowColor;
float u_outline;
float u_opacity;
};
void main()
{
vec2 transformedAxisPos = (vec4(a_position.xy, 0.0, 1.0) * u_modelView).xy;
vec4 pos = vec4(transformedAxisPos, a_position.z, 1.0) * u_projection;
v_colorTexCoord = a_colorTexCoord;
gl_Position = applyPivotTransform(pos, u_pivotTransform, 0.0);
}