co-maps/libs/shaders/GL/traffic_line.fsh.glsl
2025-11-22 13:58:55 +01:00

24 lines
499 B
GLSL

layout (location = 0) in vec2 v_colorTexCoord;
layout (location = 0) out vec4 v_FragColor;
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
mat4 u_pivotTransform;
vec4 u_trafficParams;
vec4 u_outlineColor;
vec4 u_lightArrowColor;
vec4 u_darkArrowColor;
float u_outline;
float u_opacity;
};
layout (binding = 1) uniform sampler2D u_colorTex;
void main()
{
vec4 color = texture(u_colorTex, v_colorTexCoord);
v_FragColor = vec4(color.rgb, u_opacity);
}