co-maps/libs/shaders/GL/position_accuracy3d.vsh.glsl
2025-11-22 13:58:55 +01:00

26 lines
671 B
GLSL

layout (location = 0) in vec2 a_normal;
layout (location = 1) in vec2 a_colorTexCoords;
layout (location = 0) out vec2 v_colorTexCoords;
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
mat4 u_pivotTransform;
vec4 u_position;
vec2 u_lineParams;
float u_accuracy;
float u_zScale;
float u_opacity;
float u_azimut;
};
void main()
{
vec4 position = vec4(u_position.xy, 0.0, 1.0) * u_modelView;
vec4 normal = vec4(a_normal * u_accuracy, 0.0, 0.0);
position = (position + normal) * u_projection;
gl_Position = applyPivotTransform(position, u_pivotTransform, u_position.z * u_zScale);
v_colorTexCoords = a_colorTexCoords;
}