co-maps/libs/shaders/GL/imgui.vsh.glsl
2025-11-22 13:58:55 +01:00

22 lines
504 B
GLSL

layout (location = 0) in vec2 a_position;
layout (location = 1) in vec2 a_texCoords;
layout (location = 2) in vec4 a_color;
layout (location = 0) out vec2 v_texCoords;
layout (location = 1) out vec4 v_color;
layout (binding = 0) uniform UBO
{
mat4 u_projection;
};
void main()
{
v_texCoords = a_texCoords;
v_color = a_color;
gl_Position = vec4(a_position, 0, 1) * u_projection;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}