12 lines
284 B
GLSL
12 lines
284 B
GLSL
layout (location = 0) in vec2 v_texCoords;
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layout (location = 1) in vec4 v_color;
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layout (location = 0) out vec4 v_FragColor;
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layout (binding = 1) uniform sampler2D u_colorTex;
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void main()
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{
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LOW_P vec4 color = texture(u_colorTex, v_texCoords);
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v_FragColor = color * v_color;
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}
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