co-maps/libs/shaders/GL/hatching_area.fsh.glsl
2025-11-22 13:58:55 +01:00

35 lines
767 B
GLSL

#ifdef ENABLE_VTF
layout (location = 0) in LOW_P vec4 v_color;
#else
layout (location = 1) in vec2 v_colorTexCoords;
layout (binding = 1) uniform sampler2D u_colorTex;
#endif
layout (location = 2) in vec2 v_maskTexCoords;
layout (location = 0) out vec4 v_FragColor;
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
mat4 u_pivotTransform;
vec2 u_contrastGamma;
float u_opacity;
float u_zScale;
float u_interpolation;
float u_isOutlinePass;
};
layout (binding = 2) uniform sampler2D u_maskTex;
void main()
{
#ifdef ENABLE_VTF
LOW_P vec4 color = v_color;
#else
LOW_P vec4 color = texture(u_colorTex, v_colorTexCoords);
#endif
color *= texture(u_maskTex, v_maskTexCoords);
color.a *= u_opacity;
v_FragColor = color;
}