co-maps/libs/shaders/GL/debug_rect.vsh.glsl
2025-11-22 13:58:55 +01:00

10 lines
212 B
GLSL

layout (location = 0) in vec2 a_position;
void main()
{
gl_Position = vec4(a_position, 0, 1);
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}