10 lines
212 B
GLSL
10 lines
212 B
GLSL
layout (location = 0) in vec2 a_position;
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void main()
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{
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gl_Position = vec4(a_position, 0, 1);
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#ifdef VULKAN
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gl_Position.y = -gl_Position.y;
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gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
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#endif
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}
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