co-maps/libs/shaders/GL/debug_rect.fsh.glsl
2025-11-22 13:58:55 +01:00

11 lines
141 B
GLSL

layout (location = 0) out vec4 v_FragColor;
layout (binding = 0) uniform UBO
{
vec4 u_color;
};
void main()
{
v_FragColor = u_color;
}