co-maps/libs/drape_frontend/text_handle.hpp
2025-11-22 13:58:55 +01:00

50 lines
1.3 KiB
C++

#pragma once
#include "drape/glyph.hpp"
#include "drape/overlay_handle.hpp"
#include "drape/pointers.hpp"
#include "drape/utils/vertex_decl.hpp"
#include "base/string_utils.hpp"
namespace dp
{
class TextureManager;
}
namespace df
{
class TextHandle : public dp::OverlayHandle
{
public:
TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs, dp::Anchor anchor, uint64_t priority,
ref_ptr<dp::TextureManager> textureManager, int minVisibleScale, bool isBillboard);
TextHandle(dp::OverlayID const & id, dp::TGlyphs && glyphs, dp::Anchor anchor, uint64_t priority,
ref_ptr<dp::TextureManager> textureManager, gpu::TTextDynamicVertexBuffer && normals, int minVisibleScale,
bool IsBillboard);
bool Update(ScreenBase const & screen) override;
void GetAttributeMutation(ref_ptr<dp::AttributeBufferMutator> mutator) const override;
bool IndexesRequired() const override;
void SetForceUpdateNormals(bool forceUpdate) const;
#ifdef DEBUG_OVERLAYS_OUTPUT
virtual std::string GetOverlayDebugInfo() override;
#endif
protected:
gpu::TTextDynamicVertexBuffer m_buffer;
mutable bool m_forceUpdateNormals;
private:
mutable bool m_isLastVisible;
dp::TGlyphs m_glyphs;
ref_ptr<dp::TextureManager> m_textureManager;
bool m_glyphsReady;
};
} // namespace df