co-maps/libs/drape/texture.cpp
2025-11-22 13:58:55 +01:00

106 lines
2.4 KiB
C++

#include "drape/texture.hpp"
#include <glm/gtc/round.hpp> // glm::isPowerOfTwo
namespace dp
{
Texture::ResourceInfo::ResourceInfo(m2::RectF const & texRect) : m_texRect(texRect) {}
m2::RectF const & Texture::ResourceInfo::GetTexRect() const
{
return m_texRect;
}
void Texture::Create(ref_ptr<dp::GraphicsContext> context, Params const & params)
{
if (AllocateTexture(context, params.m_allocator))
m_hwTexture->Create(context, params);
}
void Texture::Create(ref_ptr<dp::GraphicsContext> context, Params const & params, ref_ptr<void> data)
{
if (AllocateTexture(context, params.m_allocator))
m_hwTexture->Create(context, params, data);
}
void Texture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y, uint32_t width, uint32_t height,
ref_ptr<void> data)
{
ASSERT(m_hwTexture != nullptr, ());
m_hwTexture->UploadData(context, x, y, width, height, data);
}
TextureFormat Texture::GetFormat() const
{
ASSERT(m_hwTexture != nullptr, ());
return m_hwTexture->GetFormat();
}
uint32_t Texture::GetWidth() const
{
ASSERT(m_hwTexture != nullptr, ());
return m_hwTexture->GetWidth();
}
uint32_t Texture::GetHeight() const
{
ASSERT(m_hwTexture != nullptr, ());
return m_hwTexture->GetHeight();
}
float Texture::GetS(uint32_t x) const
{
ASSERT(m_hwTexture != nullptr, ());
return m_hwTexture->GetS(x);
}
float Texture::GetT(uint32_t y) const
{
ASSERT(m_hwTexture != nullptr, ());
return m_hwTexture->GetT(y);
}
uint32_t Texture::GetID() const
{
ASSERT(m_hwTexture != nullptr, ());
return m_hwTexture->GetID();
}
void Texture::Bind(ref_ptr<dp::GraphicsContext> context) const
{
ASSERT(m_hwTexture != nullptr, ());
m_hwTexture->Bind(context);
}
void Texture::SetFilter(TextureFilter filter)
{
ASSERT(m_hwTexture != nullptr, ());
m_hwTexture->SetFilter(filter);
}
// static
bool Texture::IsPowerOfTwo(uint32_t width, uint32_t height)
{
return glm::isPowerOfTwo(static_cast<int>(width)) && glm::isPowerOfTwo(static_cast<int>(height));
}
void Texture::Destroy()
{
m_hwTexture.reset();
}
bool Texture::AllocateTexture(ref_ptr<dp::GraphicsContext> context, ref_ptr<HWTextureAllocator> allocator)
{
if (allocator != nullptr)
{
m_hwTexture = allocator->CreateTexture(context);
return true;
}
return false;
}
ref_ptr<HWTexture> Texture::GetHardwareTexture() const
{
return make_ref(m_hwTexture);
}
} // namespace dp