#include "drape/mesh_object.hpp" #include "drape/pointers.hpp" #include "drape/vulkan/vulkan_base_context.hpp" #include "drape/vulkan/vulkan_param_descriptor.hpp" #include "drape/vulkan/vulkan_staging_buffer.hpp" #include "drape/vulkan/vulkan_utils.hpp" #include "base/assert.hpp" #include "base/buffer_vector.hpp" #include #include #include namespace dp { namespace vulkan { namespace { VkPrimitiveTopology GetPrimitiveType(MeshObject::DrawPrimitive primitive) { switch (primitive) { case MeshObject::DrawPrimitive::Triangles: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; case MeshObject::DrawPrimitive::TriangleStrip: return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; case MeshObject::DrawPrimitive::LineStrip: return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP; } UNREACHABLE(); } } // namespace class VulkanMeshObjectImpl : public MeshObjectImpl { public: VulkanMeshObjectImpl(ref_ptr objectManager, ref_ptr mesh) : m_mesh(std::move(mesh)) , m_objectManager(objectManager) , m_descriptorUpdater(objectManager) {} void Build(ref_ptr context, ref_ptr program) override { m_geometryBuffers.resize(m_mesh->m_buffers.size()); m_bindingInfoCount = static_cast(m_mesh->m_buffers.size()); CHECK_LESS_OR_EQUAL(m_bindingInfoCount, kMaxBindingInfo, ()); for (size_t i = 0; i < m_mesh->m_buffers.size(); i++) { auto const sizeInBytes = m_mesh->m_buffers[i]->GetSizeInBytes(); if (sizeInBytes == 0) continue; m_geometryBuffers[i] = m_objectManager->CreateBuffer(VulkanMemoryManager::ResourceType::Geometry, sizeInBytes, 0 /* batcherHash */); SET_DEBUG_NAME_VK(VK_OBJECT_TYPE_BUFFER, m_geometryBuffers[i].m_buffer, ("VB: Mesh (" + m_mesh->m_debugName + ") " + std::to_string(i)).c_str()); m_objectManager->Fill(m_geometryBuffers[i], m_mesh->m_buffers[i]->GetData(), sizeInBytes); m_bindingInfo[i] = dp::BindingInfo(static_cast(m_mesh->m_buffers[i]->m_attributes.size()), static_cast(i)); for (size_t j = 0; j < m_mesh->m_buffers[i]->m_attributes.size(); ++j) { auto const & attr = m_mesh->m_buffers[i]->m_attributes[j]; auto & binding = m_bindingInfo[i].GetBindingDecl(static_cast(j)); binding.m_attributeName = attr.m_attributeName; binding.m_componentCount = static_cast(attr.m_componentsCount); binding.m_componentType = gl_const::GLFloatType; binding.m_offset = static_cast(attr.m_offset); CHECK_LESS_OR_EQUAL(m_mesh->m_buffers[i]->GetStrideInBytes(), static_cast(std::numeric_limits::max()), ()); binding.m_stride = static_cast(m_mesh->m_buffers[i]->GetStrideInBytes()); } } if (!m_mesh->m_indices.empty()) { auto const sizeInBytes = static_cast(m_mesh->m_indices.size() * sizeof(uint16_t)); m_indexBuffer = m_objectManager->CreateBuffer(VulkanMemoryManager::ResourceType::Geometry, sizeInBytes, 0 /* batcherHash */); SET_DEBUG_NAME_VK(VK_OBJECT_TYPE_BUFFER, m_indexBuffer.m_buffer, ("IB: Mesh (" + m_mesh->m_debugName + ")").c_str()); m_objectManager->Fill(m_indexBuffer, m_mesh->m_indices.data(), sizeInBytes); } } void Reset() override { m_descriptorUpdater.Destroy(); for (auto const & b : m_geometryBuffers) m_objectManager->DestroyObject(b); m_geometryBuffers.clear(); if (m_indexBuffer.m_buffer != VK_NULL_HANDLE) m_objectManager->DestroyObject(m_indexBuffer); } void UpdateBuffer(ref_ptr context, uint32_t bufferInd) override { CHECK_LESS(bufferInd, static_cast(m_geometryBuffers.size()), ()); auto & buffer = m_mesh->m_buffers[bufferInd]; auto const sizeInBytes = buffer->GetSizeInBytes(); CHECK(sizeInBytes != 0, ()); UpdateBufferInternal(context, m_geometryBuffers[bufferInd].m_buffer, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, buffer->GetData(), sizeInBytes); } void UpdateIndexBuffer(ref_ptr context) override { CHECK(!m_mesh->m_indices.empty(), ()); auto const sizeInBytes = static_cast(m_mesh->m_indices.size() * sizeof(uint16_t)); CHECK(m_indexBuffer.m_buffer != VK_NULL_HANDLE, ()); UpdateBufferInternal(context, m_indexBuffer.m_buffer, VK_ACCESS_INDEX_READ_BIT, m_mesh->m_indices.data(), sizeInBytes); } void DrawPrimitives(ref_ptr context, uint32_t vertexCount, uint32_t startVertex) override { ref_ptr vulkanContext = context; VkCommandBuffer commandBuffer = vulkanContext->GetCurrentRenderingCommandBuffer(); CHECK(commandBuffer != nullptr, ()); BindVertexBuffers(context, commandBuffer); vkCmdDraw(commandBuffer, vertexCount, 1, startVertex, 0); } void DrawPrimitivesIndexed(ref_ptr context, uint32_t indexCount, uint32_t startIndex) override { ref_ptr vulkanContext = context; VkCommandBuffer commandBuffer = vulkanContext->GetCurrentRenderingCommandBuffer(); CHECK(commandBuffer != nullptr, ()); BindVertexBuffers(context, commandBuffer); CHECK(m_indexBuffer.m_buffer != VK_NULL_HANDLE, ()); vkCmdBindIndexBuffer(commandBuffer, m_indexBuffer.m_buffer, 0, VK_INDEX_TYPE_UINT16); vkCmdDrawIndexed(commandBuffer, indexCount, 1, startIndex, 0, 0); } void Bind(ref_ptr program) override {} void Unbind() override {} private: void BindVertexBuffers(ref_ptr context, VkCommandBuffer commandBuffer) { ref_ptr vulkanContext = context; vulkanContext->SetPrimitiveTopology(GetPrimitiveType(m_mesh->m_drawPrimitive)); vulkanContext->SetBindingInfo(m_bindingInfo, m_bindingInfoCount); m_descriptorUpdater.Update(context); auto descriptorSet = m_descriptorUpdater.GetDescriptorSet(); uint32_t dynamicOffset = vulkanContext->GetCurrentDynamicBufferOffset(); vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkanContext->GetCurrentPipelineLayout(), 0, 1, &descriptorSet, 1, &dynamicOffset); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkanContext->GetCurrentPipeline()); buffer_vector buffers; buffer_vector offsets; for (uint32_t i = 0; i < static_cast(m_geometryBuffers.size()); ++i) { buffers.emplace_back(m_geometryBuffers[i].m_buffer); offsets.emplace_back(0); } vkCmdBindVertexBuffers(commandBuffer, 0, static_cast(m_geometryBuffers.size()), buffers.data(), offsets.data()); } void UpdateBufferInternal(ref_ptr context, VkBuffer buffer, VkAccessFlagBits bufferAccessMask, void const * data, uint32_t sizeInBytes) { ref_ptr vulkanContext = context; VkCommandBuffer commandBuffer = vulkanContext->GetCurrentMemoryCommandBuffer(); CHECK(commandBuffer != nullptr, ()); // Set up a barrier to prevent data collisions (write-after-write, write-after-read). VkBufferMemoryBarrier barrier = {}; barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; barrier.pNext = nullptr; barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | bufferAccessMask; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.buffer = buffer; barrier.offset = 0; barrier.size = sizeInBytes; vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr); // Copy to default or temporary staging buffer. auto stagingBuffer = vulkanContext->GetDefaultStagingBuffer(); if (stagingBuffer->HasEnoughSpace(sizeInBytes)) { auto staging = stagingBuffer->Reserve(sizeInBytes); memcpy(staging.m_pointer, data, sizeInBytes); // Schedule command to copy from the staging buffer to our geometry buffer. VkBufferCopy copyRegion = {}; copyRegion.dstOffset = 0; copyRegion.srcOffset = staging.m_offset; copyRegion.size = sizeInBytes; vkCmdCopyBuffer(commandBuffer, staging.m_stagingBuffer, buffer, 1, ©Region); } else { // Here we use temporary staging object, which will be destroyed after the nearest // command queue submitting. VulkanStagingBuffer tempStagingBuffer(m_objectManager, sizeInBytes); CHECK(tempStagingBuffer.HasEnoughSpace(sizeInBytes), ()); auto staging = tempStagingBuffer.Reserve(sizeInBytes); memcpy(staging.m_pointer, data, sizeInBytes); tempStagingBuffer.Flush(); // Schedule command to copy from the staging buffer to our geometry buffer. VkBufferCopy copyRegion = {}; copyRegion.dstOffset = 0; copyRegion.srcOffset = staging.m_offset; copyRegion.size = sizeInBytes; vkCmdCopyBuffer(commandBuffer, staging.m_stagingBuffer, buffer, 1, ©Region); } // Set up a barrier to prevent data collisions (read-after-write). barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = bufferAccessMask; vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr); } ref_ptr m_mesh; ref_ptr m_objectManager; std::vector m_geometryBuffers; VulkanObject m_indexBuffer; BindingInfoArray m_bindingInfo; uint8_t m_bindingInfoCount = 0; ParamDescriptorUpdater m_descriptorUpdater; }; } // namespace vulkan void MeshObject::InitForVulkan(ref_ptr context) { ref_ptr vulkanContext = context; m_impl = make_unique_dp(vulkanContext->GetObjectManager(), make_ref(this)); } } // namespace dp