#pragma once #include using glConst = uint32_t; namespace gl_const { extern glConst const GLUnpackAlignment; extern glConst const GLRenderer; extern glConst const GLVendor; extern glConst const GLVersion; extern glConst const glContextFlags; extern glConst const glContextFlagDebugBit; /// Clear bits extern glConst const GLColorBit; extern glConst const GLDepthBit; extern glConst const GLStencilBit; /// Hardware specific params extern glConst const GLMaxFragmentTextures; extern glConst const GLMaxVertexTextures; extern glConst const GLMaxTextureSize; /// Buffer targets extern glConst const GLArrayBuffer; extern glConst const GLElementArrayBuffer; extern glConst const GLPixelBufferWrite; /// Buffer params extern glConst const GLBufferSize; extern glConst const GLBufferUsage; /// VBO Access extern glConst const GLWriteOnly; extern glConst const GLReadOnly; /// MapBufferRange extern glConst const GLWriteBufferBit; extern glConst const GLReadBufferBit; extern glConst const GLInvalidateRange; extern glConst const GLInvalidateBuffer; extern glConst const GLFlushExplicit; extern glConst const GLUnsynchronized; /// BufferUsage extern glConst const GLStaticDraw; extern glConst const GLStreamDraw; extern glConst const GLDynamicDraw; /// ShaderType extern glConst const GLVertexShader; extern glConst const GLFragmentShader; extern glConst const GLCurrentProgram; /// Texture layouts extern glConst const GLRGBA; extern glConst const GLRGB; extern glConst const GLAlpha; extern glConst const GLLuminance; extern glConst const GLAlphaLuminance; extern glConst const GLDepthComponent; extern glConst const GLDepthStencil; /// Texture layout size extern glConst const GLRGBA8; extern glConst const GLRGBA4; extern glConst const GLAlpha8; extern glConst const GLLuminance8; extern glConst const GLAlphaLuminance8; extern glConst const GLAlphaLuminance4; extern glConst const GLRed; extern glConst const GLRedGreen; /// Pixel type for texture upload extern glConst const GL8BitOnChannel; extern glConst const GL4BitOnChannel; /// Texture targets extern glConst const GLTexture2D; /// Texture uniform blocks extern glConst const GLTexture0; /// Texture param names extern glConst const GLMinFilter; extern glConst const GLMagFilter; extern glConst const GLWrapS; extern glConst const GLWrapT; /// Texture Wrap Modes extern glConst const GLRepeat; extern glConst const GLMirroredRepeat; extern glConst const GLClampToEdge; /// Texture Filter Modes extern glConst const GLLinear; extern glConst const GLNearest; /// OpenGL types extern glConst const GLByteType; extern glConst const GLUnsignedByteType; extern glConst const GLShortType; extern glConst const GLUnsignedShortType; extern glConst const GLIntType; extern glConst const GLUnsignedIntType; extern glConst const GLFloatType; extern glConst const GLUnsignedInt24_8Type; extern glConst const GLFloatVec2; extern glConst const GLFloatVec3; extern glConst const GLFloatVec4; extern glConst const GLIntVec2; extern glConst const GLIntVec3; extern glConst const GLIntVec4; extern glConst const GLFloatMat4; extern glConst const GLSampler2D; /// Blend Functions extern glConst const GLAddBlend; extern glConst const GLSubstractBlend; extern glConst const GLReverseSubstrBlend; /// Blend Factors extern glConst const GLZero; extern glConst const GLOne; extern glConst const GLSrcColor; extern glConst const GLOneMinusSrcColor; extern glConst const GLDstColor; extern glConst const GLOneMinusDstColor; extern glConst const GLSrcAlpha; extern glConst const GLOneMinusSrcAlpha; extern glConst const GLDstAlpha; extern glConst const GLOneMinusDstAlpha; /// OpenGL states extern glConst const GLDepthTest; extern glConst const GLBlending; extern glConst const GLCullFace; extern glConst const GLScissorTest; extern glConst const GLStencilTest; extern glConst const GLDebugOutput; extern glConst const GLDebugOutputSynchronous; extern glConst const GLDontCare; extern glConst const GLDontCare; extern glConst const GLTrue; extern glConst const GLFalse; // OpenGL source type extern glConst const GLDebugSourceApi; extern glConst const GLDebugSourceShaderCompiler; extern glConst const GLDebugSourceThirdParty; extern glConst const GLDebugSourceApplication; extern glConst const GLDebugSourceOther; // OpenGL debug type extern glConst const GLDebugTypeError; extern glConst const GLDebugDeprecatedBehavior; extern glConst const GLDebugUndefinedBehavior; extern glConst const GLDebugPortability; extern glConst const GLDebugPerformance; extern glConst const GLDebugOther; // OpenGL debug severity extern glConst const GLDebugSeverityLow; extern glConst const GLDebugSeverityMedium; extern glConst const GLDebugSeverityHigh; extern glConst const GLDebugSeverityNotification; /// Triangle faces order extern glConst const GLClockwise; extern glConst const GLCounterClockwise; /// Triangle face extern glConst const GLFront; extern glConst const GLBack; extern glConst const GLFrontAndBack; /// OpenGL depth functions extern glConst const GLNever; extern glConst const GLLess; extern glConst const GLEqual; extern glConst const GLLessOrEqual; extern glConst const GLGreat; extern glConst const GLNotEqual; extern glConst const GLGreatOrEqual; extern glConst const GLAlways; /// OpenGL stencil functions extern glConst const GLKeep; extern glConst const GLIncr; extern glConst const GLDecr; extern glConst const GLInvert; extern glConst const GLReplace; extern glConst const GLIncrWrap; extern glConst const GLDecrWrap; /// Program object parameter names extern glConst const GLActiveUniforms; /// Draw primitives extern glConst const GLLines; extern glConst const GLLineStrip; extern glConst const GLTriangles; extern glConst const GLTriangleStrip; /// Framebuffer attachment points extern glConst const GLColorAttachment; extern glConst const GLDepthAttachment; extern glConst const GLStencilAttachment; extern glConst const GLDepthStencilAttachment; /// Framebuffer status extern glConst const GLFramebufferComplete; } // namespace gl_const