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41
tools/openlr/score_paths_connector.hpp
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tools/openlr/score_paths_connector.hpp
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#pragma once
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#include "openlr/graph.hpp"
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#include "openlr/openlr_model.hpp"
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#include "openlr/road_info_getter.hpp"
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#include "openlr/score_types.hpp"
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#include "openlr/stats.hpp"
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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namespace openlr
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{
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class ScorePathsConnector
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{
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public:
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ScorePathsConnector(Graph & graph, RoadInfoGetter & infoGetter, v2::Stats & stat);
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/// \brief Connects |lineCandidates| and fills |resultPath| with the path with maximum score
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/// if there's a good enough.
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/// \returns true if the best path is found and false otherwise.
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bool FindBestPath(std::vector<LocationReferencePoint> const & points,
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std::vector<std::vector<ScorePath>> const & lineCandidates, LinearSegmentSource source,
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std::vector<Graph::EdgeVector> & resultPath);
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private:
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bool FindShortestPath(Graph::Edge const & from, Graph::Edge const & to, LinearSegmentSource source,
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FunctionalRoadClass lowestFrcToNextPoint, uint32_t maxPathLength, Graph::EdgeVector & path);
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bool ConnectAdjacentCandidateLines(Graph::EdgeVector const & from, Graph::EdgeVector const & to,
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LinearSegmentSource source, FunctionalRoadClass lowestFrcToNextPoint,
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double distanceToNextPoint, Graph::EdgeVector & resultPath);
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Score GetScoreForUniformity(Graph::EdgeVector const & path);
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Graph & m_graph;
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RoadInfoGetter & m_infoGetter;
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v2::Stats & m_stat;
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};
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} // namespace openlr
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