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qt/qt_common/res/shaders/gl_150.fsh.glsl
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qt/qt_common/res/shaders/gl_150.fsh.glsl
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#version 150 core
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uniform sampler2D u_sampler;
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in vec2 v_texCoord;
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out vec4 v_FragColor;
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void main()
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{
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v_FragColor = vec4(texture(u_sampler, v_texCoord).rgb, 1.0);
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}
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