Repo created

This commit is contained in:
Fr4nz D13trich 2025-11-22 13:58:55 +01:00
parent 4af19165ec
commit 68073add76
12458 changed files with 12350765 additions and 2 deletions

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<RCC>
<qresource prefix="/common">
<file>minus.png</file>
<file>plus.png</file>
<file>spinner1.png</file>
<file>spinner2.png</file>
<file>spinner3.png</file>
<file>spinner4.png</file>
<file>spinner5.png</file>
<file>spinner6.png</file>
<file>spinner7.png</file>
<file>spinner8.png</file>
<file>spinner9.png</file>
<file>spinner10.png</file>
<file>spinner11.png</file>
<file>spinner12.png</file>
<file>shaders/gl_150.fsh.glsl</file>
<file>shaders/gl_150.vsh.glsl</file>
<file>shaders/gles_300.fsh.glsl</file>
<file>shaders/gles_300.vsh.glsl</file>
</qresource>
</RCC>

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#version 150 core
uniform sampler2D u_sampler;
in vec2 v_texCoord;
out vec4 v_FragColor;
void main()
{
v_FragColor = vec4(texture(u_sampler, v_texCoord).rgb, 1.0);
}

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#version 150 core
in vec4 a_position;
uniform vec2 u_samplerSize;
out vec2 v_texCoord;
void main()
{
v_texCoord = vec2(a_position.z * u_samplerSize.x, a_position.w * u_samplerSize.y);
gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
}

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#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform sampler2D u_sampler;
in vec2 v_texCoord;
out vec4 v_FragColor;
void main()
{
v_FragColor = vec4(texture(u_sampler, v_texCoord).rgb, 1.0);
}

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#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
in vec4 a_position;
uniform vec2 u_samplerSize;
out vec2 v_texCoord;
void main()
{
v_texCoord = vec2(a_position.z * u_samplerSize.x, a_position.w * u_samplerSize.y);
gl_Position = vec4(a_position.x, a_position.y, 0.0, 1.0);
}

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