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68
libs/tracking/connection.cpp
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68
libs/tracking/connection.cpp
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#include "tracking/connection.hpp"
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#include "tracking/protocol.hpp"
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#include "platform/platform.hpp"
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#include "platform/socket.hpp"
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namespace
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{
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uint32_t constexpr kSocketTimeoutMs = 10000;
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} // namespace
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namespace tracking
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{
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Connection::Connection(std::unique_ptr<platform::Socket> socket, std::string const & host, uint16_t port,
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bool isHistorical)
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: m_socket(std::move(socket))
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, m_host(host)
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, m_port(port)
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{
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if (!m_socket)
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return;
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m_socket->SetTimeout(kSocketTimeoutMs);
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}
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// TODO: implement handshake
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bool Connection::Reconnect()
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{
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if (!m_socket)
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return false;
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m_socket->Close();
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if (!m_socket->Open(m_host, m_port))
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return false;
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// TODO: generate unique client id here.
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std::string clientId = "TODO";
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auto packet = Protocol::CreateAuthPacket(clientId);
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if (!m_socket->Write(packet.data(), static_cast<uint32_t>(packet.size())))
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return false;
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std::string check(std::begin(Protocol::kFail), std::end(Protocol::kFail));
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bool const isSuccess = m_socket->Read(reinterpret_cast<uint8_t *>(&check[0]), static_cast<uint32_t>(check.size()));
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if (!isSuccess || check != std::string(std::begin(Protocol::kOk), std::end(Protocol::kOk)))
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return false;
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return true;
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}
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void Connection::Shutdown()
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{
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if (!m_socket)
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return;
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m_socket->Close();
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}
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bool Connection::Send(boost::circular_buffer<DataPoint> const & points)
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{
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if (!m_socket)
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return false;
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auto packet = Protocol::CreateDataPacket(points, tracking::Protocol::PacketType::CurrentData);
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return m_socket->Write(packet.data(), static_cast<uint32_t>(packet.size()));
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}
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} // namespace tracking
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