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43
libs/shaders/metal_program_pool.hpp
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libs/shaders/metal_program_pool.hpp
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#pragma once
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#import <MetalKit/MetalKit.h>
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#include "shaders/program_pool.hpp"
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#include "drape/pointers.hpp"
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#include <map>
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#include <string>
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namespace gpu
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{
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enum class SystemProgram
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{
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ClearColor = 0,
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ClearDepth,
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ClearColorAndDepth,
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SystemProgramsCount
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};
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namespace metal
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{
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class MetalProgramPool : public ProgramPool
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{
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public:
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explicit MetalProgramPool(id<MTLDevice> device);
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~MetalProgramPool() override;
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drape_ptr<dp::GpuProgram> Get(Program program) override;
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drape_ptr<dp::GpuProgram> GetSystemProgram(SystemProgram program);
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private:
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drape_ptr<dp::GpuProgram> Get(std::string const & programName, std::string const & vertexShaderName,
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std::string const & fragmentShaderName, std::map<uint8_t, uint8_t> const & layout);
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id<MTLFunction> GetFunction(std::string const & name);
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id<MTLDevice> m_device;
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id<MTLLibrary> m_library;
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std::map<std::string, id<MTLFunction>> m_functions;
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};
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} // namespace metal
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} // namespace gpu
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