Repo created
This commit is contained in:
parent
4af19165ec
commit
68073add76
12458 changed files with 12350765 additions and 2 deletions
58
libs/shaders/Metal/system.metal
Normal file
58
libs/shaders/Metal/system.metal
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
using namespace metal;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float2 a_position [[attribute(0)]];
|
||||
} Vertex_T;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float4 position [[position]];
|
||||
} Fragment_T;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float4 u_color;
|
||||
} Uniforms_T;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float4 color [[color(0)]];
|
||||
float depth [[depth(any)]];
|
||||
} Fragment_Output;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float depth [[depth(any)]];
|
||||
} Fragment_DepthOutput;
|
||||
|
||||
vertex Fragment_T vsCleaner(const Vertex_T in [[stage_in]])
|
||||
{
|
||||
Fragment_T out;
|
||||
out.position = float4(in.a_position, 0.0, 1.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
fragment float4 fsClearColor(const Fragment_T in [[stage_in]],
|
||||
constant Uniforms_T & uniforms [[buffer(0)]])
|
||||
{
|
||||
return uniforms.u_color;
|
||||
}
|
||||
|
||||
fragment Fragment_DepthOutput fsClearDepth(const Fragment_T in [[stage_in]])
|
||||
{
|
||||
Fragment_DepthOutput out;
|
||||
out.depth = 1.0;
|
||||
return out;
|
||||
}
|
||||
|
||||
fragment Fragment_Output fsClearColorAndDepth(const Fragment_T in [[stage_in]],
|
||||
constant Uniforms_T & uniforms [[buffer(0)]])
|
||||
{
|
||||
Fragment_Output out;
|
||||
out.color = uniforms.u_color;
|
||||
out.depth = 1.0;
|
||||
return out;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue