Repo created

This commit is contained in:
Fr4nz D13trich 2025-11-22 13:58:55 +01:00
parent 4af19165ec
commit 68073add76
12458 changed files with 12350765 additions and 2 deletions

View file

@ -0,0 +1,40 @@
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
typedef struct
{
float2 a_position [[attribute(0)]];
float2 a_texCoords [[attribute(1)]];
} Vertex_T;
typedef struct
{
float4 position [[position]];
float2 texCoords;
} Fragment_T;
typedef struct
{
float u_opacity;
float u_invertV;
} Uniforms_T;
vertex Fragment_T vsScreenQuad(const Vertex_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(1)]])
{
Fragment_T out;
out.position = float4(in.a_position, 0.0, 1.0);
out.texCoords = mix(in.a_texCoords, float2(in.a_texCoords.x, 1.0 - in.a_texCoords.y), uniforms.u_invertV);
return out;
}
fragment float4 fsScreenQuad(const Fragment_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(0)]],
texture2d<float> u_colorTex [[texture(0)]],
sampler u_colorTexSampler [[sampler(0)]])
{
float4 color = u_colorTex.sample(u_colorTexSampler, in.texCoords);
color.a *= uniforms.u_opacity;
return color;
}