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39
libs/shaders/Metal/imgui.metal
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39
libs/shaders/Metal/imgui.metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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typedef struct
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{
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float2 a_position [[attribute(0)]];
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float2 a_texCoords [[attribute(1)]];
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float4 a_color [[attribute(2)]];
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} Vertex_T;
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typedef struct
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{
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float4 position [[position]];
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float2 texCoords;
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float4 color;
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} Fragment_T;
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typedef struct
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{
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float4x4 u_projection;
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} Uniforms_T;
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vertex Fragment_T vsImGui(const Vertex_T in [[stage_in]],
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constant Uniforms_T & uniforms [[buffer(1)]])
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{
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Fragment_T out;
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out.position = float4(in.a_position, 0.0, 1.0) * uniforms.u_projection;
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out.texCoords = in.a_texCoords;
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out.color = in.a_color;
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return out;
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}
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fragment float4 fsImGui(const Fragment_T in [[stage_in]],
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texture2d<float> u_colorTex [[texture(0)]],
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sampler u_colorTexSampler [[sampler(0)]])
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{
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return in.color * u_colorTex.sample(u_colorTexSampler, in.texCoords);
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}
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