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31
libs/shaders/Metal/debug_rect.metal
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31
libs/shaders/Metal/debug_rect.metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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typedef struct
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{
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float2 a_position [[attribute(0)]];
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} Vertex_T;
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typedef struct
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{
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float4 position [[position]];
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} Fragment_T;
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typedef struct
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{
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float4 u_color;
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} Uniforms_T;
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vertex Fragment_T vsDebugRect(const Vertex_T in [[stage_in]])
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{
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Fragment_T out;
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out.position = float4(in.a_position, 0.0, 1.0);
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return out;
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}
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fragment float4 fsDebugRect(const Fragment_T in [[stage_in]],
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constant Uniforms_T & uniforms [[buffer(0)]])
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{
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return uniforms.u_color;
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}
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