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10
libs/shaders/GL/screen_quad.vsh.glsl
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10
libs/shaders/GL/screen_quad.vsh.glsl
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layout (location = 0) in vec2 a_pos;
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layout (location = 1) in vec2 a_tcoord;
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layout (location = 0) out vec2 v_colorTexCoords;
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void main()
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{
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v_colorTexCoords = a_tcoord;
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gl_Position = vec4(a_pos, 0.0, 1.0);
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}
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