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12458 changed files with 12350765 additions and 2 deletions
35
libs/shaders/GL/dashed_line.fsh.glsl
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35
libs/shaders/GL/dashed_line.fsh.glsl
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layout (location = 0) in vec2 v_colorTexCoord;
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layout (location = 1) in vec2 v_maskTexCoord;
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//layout (location = 2) in vec2 v_halfLength;
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layout (location = 0) out vec4 v_FragColor;
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layout (binding = 0) uniform UBO
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{
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mat4 u_modelView;
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mat4 u_projection;
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mat4 u_pivotTransform;
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vec2 u_contrastGamma;
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float u_opacity;
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float u_zScale;
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float u_interpolation;
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float u_isOutlinePass;
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};
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layout (binding = 1) uniform sampler2D u_colorTex;
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layout (binding = 2) uniform sampler2D u_maskTex;
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//const float aaPixelsCount = 2.5;
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void main()
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{
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vec4 color = texture(u_colorTex, v_colorTexCoord);
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float mask = texture(u_maskTex, v_maskTexCoord).r;
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color.a = color.a * mask * u_opacity;
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// Disabled too agressive AA-like blurring of edges,
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// see https://github.com/organicmaps/organicmaps/issues/6583.
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//float currentW = abs(v_halfLength.x);
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//float diff = v_halfLength.y - currentW;
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//color.a *= mix(0.3, 1.0, clamp(diff / aaPixelsCount, 0.0, 1.0));
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v_FragColor = color;
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}
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