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Fr4nz D13trich 2025-11-22 13:58:55 +01:00
parent 4af19165ec
commit 68073add76
12458 changed files with 12350765 additions and 2 deletions

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layout (location = 0) in vec3 a_position;
layout (location = 1) in vec2 a_colorTexCoords;
#ifdef ENABLE_VTF
layout (location = 0) out LOW_P vec4 v_color;
#else
layout (location = 1) out vec2 v_colorTexCoords;
#endif
layout (binding = 0) uniform UBO
{
mat4 u_modelView;
mat4 u_projection;
mat4 u_pivotTransform;
vec2 u_contrastGamma;
float u_opacity;
float u_zScale;
float u_interpolation;
float u_isOutlinePass;
};
#ifdef ENABLE_VTF
layout (binding = 1) uniform sampler2D u_colorTex;
#endif
void main()
{
vec4 pos = vec4(a_position, 1.0) * u_modelView;
pos.xyw = (pos * u_projection).xyw;
pos.z = a_position.z * u_zScale;
gl_Position = u_pivotTransform * pos;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
#ifdef ENABLE_VTF
v_color = texture(u_colorTex, a_colorTexCoords);
#else
v_colorTexCoords = a_colorTexCoords;
#endif
}