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12458 changed files with 12350765 additions and 2 deletions
159
libs/shaders/CMakeLists.txt
Normal file
159
libs/shaders/CMakeLists.txt
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project(shaders)
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add_library(${PROJECT_NAME})
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set(shader_files
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GL/area.vsh.glsl
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GL/area3d.vsh.glsl
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GL/area3d_outline.vsh.glsl
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GL/arrow3d.fsh.glsl
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GL/arrow3d.vsh.glsl
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GL/arrow3d_outline.fsh.glsl
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GL/arrow3d_shadow.fsh.glsl
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GL/arrow3d_shadow.vsh.glsl
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GL/arrow3d_textured.fsh.glsl
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GL/arrow3d_textured.vsh.glsl
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GL/circle.fsh.glsl
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GL/circle.vsh.glsl
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GL/circle_point.fsh.glsl
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GL/circle_point.vsh.glsl
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GL/colored_symbol.fsh.glsl
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GL/colored_symbol.vsh.glsl
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GL/colored_symbol_billboard.vsh.glsl
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GL/dashed_line.fsh.glsl
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GL/dashed_line.vsh.glsl
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GL/debug_rect.fsh.glsl
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GL/debug_rect.vsh.glsl
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GL/hatching_area.fsh.glsl
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GL/hatching_area.vsh.glsl
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GL/imgui.fsh.glsl
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GL/imgui.vsh.glsl
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GL/line.fsh.glsl
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GL/line.vsh.glsl
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GL/masked_texturing.fsh.glsl
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GL/masked_texturing.vsh.glsl
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GL/masked_texturing_billboard.vsh.glsl
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GL/my_position.vsh.glsl
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GL/path_symbol.vsh.glsl
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GL/position_accuracy3d.vsh.glsl
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GL/route.fsh.glsl
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GL/route.vsh.glsl
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GL/route_arrow.fsh.glsl
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GL/route_arrow.vsh.glsl
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GL/route_dash.fsh.glsl
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GL/route_marker.fsh.glsl
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GL/route_marker.vsh.glsl
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GL/ruler.fsh.glsl
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GL/ruler.vsh.glsl
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GL/screen_quad.fsh.glsl
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GL/screen_quad.vsh.glsl
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GL/selection_line.fsh.glsl
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GL/selection_line.vsh.glsl
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GL/shaders_lib.glsl
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GL/smaa_blending_weight.fsh.glsl
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GL/smaa_blending_weight.vsh.glsl
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GL/smaa_edges.fsh.glsl
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GL/smaa_edges.vsh.glsl
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GL/smaa_final.fsh.glsl
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GL/smaa_final.vsh.glsl
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GL/solid_color.fsh.glsl
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GL/text.fsh.glsl
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GL/text.vsh.glsl
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GL/text_billboard.vsh.glsl
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GL/text_outlined.vsh.glsl
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GL/text_outlined_billboard.vsh.glsl
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GL/text_outlined_gui.fsh.glsl
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GL/text_outlined_gui.vsh.glsl
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GL/texturing.fsh.glsl
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GL/texturing.vsh.glsl
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GL/texturing3d.fsh.glsl
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GL/texturing_billboard.vsh.glsl
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GL/texturing_gui.fsh.glsl
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GL/texturing_gui.vsh.glsl
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GL/texturing_position.fsh.glsl
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GL/traffic.fsh.glsl
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GL/traffic.vsh.glsl
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GL/traffic_circle.fsh.glsl
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GL/traffic_circle.vsh.glsl
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GL/traffic_line.fsh.glsl
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GL/traffic_line.vsh.glsl
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GL/transit.fsh.glsl
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GL/transit.vsh.glsl
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GL/transit_circle.fsh.glsl
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GL/transit_circle.vsh.glsl
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GL/transit_marker.fsh.glsl
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GL/transit_marker.vsh.glsl
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GL/user_mark.fsh.glsl
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GL/user_mark.vsh.glsl
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GL/user_mark_billboard.vsh.glsl
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)
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add_custom_command(
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WORKING_DIRECTORY
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"${CMAKE_CURRENT_SOURCE_DIR}"
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DEPENDS
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gl_shaders_preprocessor.py
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${shader_files}
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GL/shader_index.txt
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programs.hpp
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COMMAND
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${Python3_EXECUTABLE}
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ARGS
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gl_shaders_preprocessor.py
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GL/
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shader_index.txt
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programs.hpp
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shaders_lib.glsl
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./
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gl_shaders
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OUTPUT
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${CMAKE_CURRENT_SOURCE_DIR}/gl_shaders.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gl_shaders.hpp
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)
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source_group("Shader Index" FILES GL/shader_index.txt)
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target_sources(${PROJECT_NAME}
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PRIVATE
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${shader_files}
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gl_program_info.hpp
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gl_program_params.cpp
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gl_program_params.hpp
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gl_program_pool.cpp
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gl_program_pool.hpp
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gl_shaders.cpp
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gl_shaders.hpp
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program_manager.cpp
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program_manager.hpp
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program_params.cpp
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program_params.hpp
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program_pool.hpp
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programs.hpp
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GL/shader_index.txt
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vulkan_program_params.cpp
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vulkan_program_params.hpp
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vulkan_program_pool.cpp
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vulkan_program_pool.hpp
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)
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if (PLATFORM_IPHONE OR PLATFORM_MAC)
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target_sources(${PROJECT_NAME}
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PRIVATE
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metal_program_params.hpp
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metal_program_params.mm
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metal_program_pool.hpp
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metal_program_pool.mm
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program_manager_metal.mm
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)
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endif()
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# Do not include glm's CMakeLists.txt, because it's outdated and not necessary.
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target_include_directories(${PROJECT_NAME} PUBLIC "${OMIM_ROOT}/3party/glm")
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target_link_libraries(${PROJECT_NAME} drape)
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if (PLATFORM_MAC)
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set_target_properties(${PROJECT_NAME} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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omim_add_test_subdirectory(shaders_tests)
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