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libs/routing/routing_settings.hpp
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libs/routing/routing_settings.hpp
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#pragma once
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#include "routing/vehicle_mask.hpp"
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namespace routing
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{
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/// \brief The RoutingSettings struct is intended to collect all the settings of
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/// following along the route.
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/// For example, route matching properties, rerouting properties and so on.
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struct RoutingSettings
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{
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friend RoutingSettings GetRoutingSettings(VehicleType vehicleType);
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private:
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RoutingSettings(bool useDirectionForRouteBuilding, bool matchRoute, bool soundDirection, double matchingThresholdM,
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bool showTurnAfterNext, double minSpeedForRouteRebuildMpS, double finishToleranceM,
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size_t maxOutgoingPointsCount, double minOutgoingDistMeters, size_t maxIngoingPointsCount,
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double minIngoingDistMeters, size_t notSoCloseMaxPointsCount, double notSoCloseMaxDistMeters);
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public:
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/// \brief We accumulate several positions to calculate current direction.
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/// So we can use this direction for car for ex. or don't for pedestrian for ex.
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bool m_useDirectionForRouteBuilding;
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/// \brief if m_matchRoute is equal to true the bearing follows the
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/// route direction if the current position is matched to the route.
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/// If m_matchRoute is equal to false GPS bearing is used while
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/// the current position is matched to the route.
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bool m_matchRoute;
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/// \brief if m_soundDirection is equal to true an end user gets sound notification
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/// before directions.
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bool m_soundDirection;
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/// \brief m_matchingThresholdM is half width of the passage around the route
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/// for route matching in meters. That means if a real current position is closer than
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/// m_matchingThresholdM to the route than the current position is moved to
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/// the closest point to the route.
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double m_matchingThresholdM;
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/// \brief if m_showTurnAfterNext is equal to true end users see a notification
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/// about the turn after the next in some cases.
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bool m_showTurnAfterNext;
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/// \brief If the speed in gps info is less than |m_minSpeedForRouteRebuildMpS|
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/// info we will penalize less than if it's would be.
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/// Penalty uses for route rebuilding during routing.
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double m_minSpeedForRouteRebuildMpS;
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/// \brief The distance to the route finish point at which the route should be completed.
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double m_finishToleranceM;
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// These 4 parameters are used during turns generation to calculate the turn angle. Based on these
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// parameters, the point before the turn and the point after the turn are determined, and the
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// angle between them is calculated.
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size_t m_maxOutgoingPointsCount;
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double m_minOutgoingDistMeters;
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size_t m_maxIngoingPointsCount;
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double m_minIngoingDistMeters;
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/// @todo These 2 parameters are not used anymore.
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/// It should me removed. But desktop crashes after removal.
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size_t m_notSoCloseMaxPointsCount;
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double m_notSoCloseMaxDistMeters;
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};
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RoutingSettings GetRoutingSettings(VehicleType vehicleType);
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} // namespace routing
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