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Fr4nz D13trich 2025-11-22 13:58:55 +01:00
parent 4af19165ec
commit 68073add76
12458 changed files with 12350765 additions and 2 deletions

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#pragma once
#include "routing/lanes/lane_info.hpp"
#include "routing/route.hpp"
#include "routing/segment.hpp"
#include "routing/turns.hpp"
#include "indexer/ftypes_matcher.hpp"
#include "geometry/point_with_altitude.hpp"
#include <vector>
namespace routing
{
/*!
* \brief The LoadedPathSegment struct is a representation of a single node path.
* It unpacks and stores information about path and road type flags.
* Postprocessing must read information from the structure and does not initiate disk readings.
*/
struct LoadedPathSegment
{
std::vector<geometry::PointWithAltitude> m_path;
turns::lanes::LanesInfo m_lanes;
RouteSegment::RoadNameInfo m_roadNameInfo;
// double m_weight = 0.0; /*!< Time in seconds to pass the segment. */
SegmentRange m_segmentRange;
std::vector<Segment> m_segments; /*!< Traffic segments for |m_path|. */
ftypes::HighwayClass m_highwayClass = ftypes::HighwayClass::Undefined;
bool m_onRoundabout = false;
bool m_isLink = false;
bool m_isOneWay = false;
bool IsValid() const { return m_path.size() > 1; }
};
using TUnpackedPathSegments = std::vector<LoadedPathSegment>;
} // namespace routing