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67
libs/routing/following_info.hpp
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libs/routing/following_info.hpp
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#pragma once
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#include "platform/distance.hpp"
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#include "routing/lanes/lane_info.hpp"
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#include "routing/turns.hpp"
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#include <algorithm>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace routing
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{
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class FollowingInfo
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{
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public:
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FollowingInfo()
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: m_turn(turns::CarDirection::None)
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, m_nextTurn(turns::CarDirection::None)
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, m_exitNum(0)
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, m_time(0)
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, m_completionPercent(0)
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, m_pedestrianTurn(turns::PedestrianDirection::None)
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{}
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bool IsValid() const { return m_distToTarget.IsValid(); }
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/// @name Formatted covered distance.
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platform::Distance m_distToTarget;
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/// @name Formatted distance to the next turn.
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//@{
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platform::Distance m_distToTurn;
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turns::CarDirection m_turn;
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/// Turn after m_turn. Returns NoTurn if there is no turns after.
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turns::CarDirection m_nextTurn;
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uint32_t m_exitNum;
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//@}
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int m_time;
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/// Contains lane information on the edge before the turn.
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turns::lanes::LanesInfo m_lanes;
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// m_turnNotifications contains information about the next turn notifications.
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// If there is nothing to pronounce m_turnNotifications is empty.
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// If there is something to pronounce the size of m_turnNotifications may be one or even more
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// depends on the number of notifications to prononce.
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std::vector<std::string> m_turnNotifications;
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// Current street name. May be empty.
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std::string m_currentStreetName;
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// The next street name. May be empty.
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std::string m_nextStreetName;
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// The next next street name. May be empty.
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std::string m_nextNextStreetName;
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// Percentage of the route completion.
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double m_completionPercent;
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/// @name Pedestrian direction information
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//@{
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turns::PedestrianDirection m_pedestrianTurn;
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//@}
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// Current speed limit in meters per second.
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// If no info about speed limit then m_speedLimitMps < 0.
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double m_speedLimitMps = -1.0;
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};
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} // namespace routing
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