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100
libs/geometry/segment2d.cpp
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100
libs/geometry/segment2d.cpp
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#include "geometry/segment2d.hpp"
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#include "geometry/line2d.hpp"
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#include "geometry/robust_orientation.hpp"
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#include <algorithm>
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#include <sstream>
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#include <string>
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namespace m2
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{
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bool IsPointOnSegmentEps(PointD const & pt, PointD const & p1, PointD const & p2, double eps)
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{
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double const t = robust::OrientedS(p1, p2, pt);
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if (std::fabs(t) > eps)
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return false;
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double minX = p1.x;
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double maxX = p2.x;
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if (maxX < minX)
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std::swap(maxX, minX);
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double minY = p1.y;
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double maxY = p2.y;
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if (maxY < minY)
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std::swap(maxY, minY);
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return pt.x >= minX - eps && pt.x <= maxX + eps && pt.y >= minY - eps && pt.y <= maxY + eps;
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}
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bool IsPointOnSegment(PointD const & pt, PointD const & p1, PointD const & p2)
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{
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// The epsilon here is chosen quite arbitrarily, to pass paranoid
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// tests and to match our real-data geometry precision. If you have
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// better ideas how to check whether pt belongs to (p1, p2) segment
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// more precisely or without kEps, feel free to submit a pull
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// request.
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double constexpr kEps = 1e-100;
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return IsPointOnSegmentEps(pt, p1, p2, kEps);
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}
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bool SegmentsIntersect(PointD const & a, PointD const & b, PointD const & c, PointD const & d)
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{
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using std::max, std::min;
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return max(a.x, b.x) >= min(c.x, d.x) && min(a.x, b.x) <= max(c.x, d.x) && max(a.y, b.y) >= min(c.y, d.y) &&
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min(a.y, b.y) <= max(c.y, d.y) && robust::OrientedS(a, b, c) * robust::OrientedS(a, b, d) <= 0.0 &&
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robust::OrientedS(c, d, a) * robust::OrientedS(c, d, b) <= 0.0;
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}
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IntersectionResult Intersect(Segment2D const & seg1, Segment2D const & seg2, double eps)
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{
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if (!SegmentsIntersect(seg1.m_u, seg1.m_v, seg2.m_u, seg2.m_v))
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return IntersectionResult(IntersectionResult::Type::Zero);
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Line2D const line1(seg1);
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Line2D const line2(seg2);
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auto const lineIntersection = Intersect(line1, line2, eps);
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if (lineIntersection.m_type != IntersectionResult::Type::One)
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return lineIntersection;
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if (IsPointOnSegmentEps(lineIntersection.m_point, seg1.m_u, seg1.m_v, eps) &&
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IsPointOnSegmentEps(lineIntersection.m_point, seg2.m_u, seg2.m_v, eps))
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{
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return lineIntersection;
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}
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return IntersectionResult(IntersectionResult::Type::Zero);
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}
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std::string DebugPrint(Segment2D const & segment)
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{
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return "(" + DebugPrint(segment.m_u) + ", " + DebugPrint(segment.m_v) + ")";
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}
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std::string DebugPrint(IntersectionResult::Type type)
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{
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using Type = IntersectionResult::Type;
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switch (type)
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{
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case Type::Zero: return "Zero";
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case Type::One: return "One";
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case Type::Infinity: return "Infinity";
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}
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UNREACHABLE();
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}
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std::string DebugPrint(IntersectionResult const & result)
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{
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std::ostringstream os;
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os << "Result [";
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if (result.m_type == IntersectionResult::Type::One)
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os << DebugPrint(result.m_point);
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else
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os << DebugPrint(result.m_type);
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os << "]";
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return os.str();
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}
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} // namespace m2
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