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12458 changed files with 12350765 additions and 2 deletions
78
libs/drape_frontend/transit_scheme_renderer.hpp
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78
libs/drape_frontend/transit_scheme_renderer.hpp
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#pragma once
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#include "drape_frontend/frame_values.hpp"
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#include "drape_frontend/transit_scheme_builder.hpp"
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#include "shaders/program_manager.hpp"
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#include "drape/pointers.hpp"
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#include "geometry/screenbase.hpp"
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#include <functional>
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namespace dp
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{
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class GraphicsContext;
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} // namespace dp
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namespace df
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{
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class DebugRectRenderer;
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class OverlayTree;
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class PostprocessRenderer;
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class TransitSchemeRenderer
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{
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public:
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void AddRenderData(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
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ref_ptr<dp::OverlayTree> tree, TransitRenderData && renderData);
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bool IsSchemeVisible(int zoomLevel) const;
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void RenderTransit(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
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ref_ptr<PostprocessRenderer> postprocessRenderer, FrameValues const & frameValues,
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ref_ptr<DebugRectRenderer> debugRectRenderer);
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void CollectOverlays(ref_ptr<dp::OverlayTree> tree, ScreenBase const & modelView);
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void ClearContextDependentResources(ref_ptr<dp::OverlayTree> tree);
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void Clear(MwmSet::MwmId const & mwmId, ref_ptr<dp::OverlayTree> tree);
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private:
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void PrepareRenderData(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
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ref_ptr<dp::OverlayTree> tree, std::vector<TransitRenderData> & currentRenderData,
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TransitRenderData && newRenderData);
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void ClearRenderData(MwmSet::MwmId const & mwmId, ref_ptr<dp::OverlayTree> tree,
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std::vector<TransitRenderData> & renderData);
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using TRemovePredicate = std::function<bool(TransitRenderData const &)>;
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void ClearRenderData(TRemovePredicate const & predicate, ref_ptr<dp::OverlayTree> tree,
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std::vector<TransitRenderData> & renderData);
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void RemoveOverlays(ref_ptr<dp::OverlayTree> tree, std::vector<TransitRenderData> & renderData);
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void CollectOverlays(ref_ptr<dp::OverlayTree> tree, ScreenBase const & modelView,
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std::vector<TransitRenderData> & renderData);
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void RenderLines(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
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FrameValues const & frameValues, float pixelHalfWidth);
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void RenderLinesCaps(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng,
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ScreenBase const & screen, FrameValues const & frameValues, float pixelHalfWidth);
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void RenderMarkers(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
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FrameValues const & frameValues, float pixelHalfWidth);
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void RenderText(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
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FrameValues const & frameValues, ref_ptr<DebugRectRenderer> debugRectRenderer);
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void RenderStubs(ref_ptr<dp::GraphicsContext> context, ref_ptr<gpu::ProgramManager> mng, ScreenBase const & screen,
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FrameValues const & frameValues, ref_ptr<DebugRectRenderer> debugRectRenderer);
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bool HasRenderData() const;
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uint32_t m_lastRecacheId = 0;
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std::vector<TransitRenderData> m_linesRenderData;
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std::vector<TransitRenderData> m_linesCapsRenderData;
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std::vector<TransitRenderData> m_markersRenderData;
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std::vector<TransitRenderData> m_textRenderData;
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std::vector<TransitRenderData> m_colorSymbolRenderData;
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};
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} // namespace df
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