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120
libs/drape_frontend/text_layout.hpp
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120
libs/drape_frontend/text_layout.hpp
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#pragma once
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#include "drape_frontend/shape_view_params.hpp"
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#include "drape/font_constants.hpp"
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#include "drape/glsl_types.hpp"
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#include "drape/pointers.hpp"
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#include "drape/texture_manager.hpp"
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#include "drape/utils/vertex_decl.hpp"
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#include "geometry/screenbase.hpp"
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#include "geometry/spline.hpp"
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#include "base/buffer_vector.hpp"
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#include "base/string_utils.hpp"
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#include <string>
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#include <vector>
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namespace dp
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{
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class OverlayHandle;
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} // namespace dp
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namespace df
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{
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class TextLayout
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{
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public:
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virtual ~TextLayout() = default;
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ref_ptr<dp::Texture> GetMaskTexture() const;
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size_t GetGlyphCount() const;
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float GetPixelLength() const;
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float GetPixelHeight() const;
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dp::TGlyphs GetGlyphs() const;
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protected:
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using GlyphRegion = dp::TextureManager::GlyphRegion;
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dp::TextureManager::TGlyphsBuffer m_glyphRegions;
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dp::text::TextMetrics m_shapedGlyphs;
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float m_textSizeRatio = 0.0f;
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};
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class StraightTextLayout : public TextLayout
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{
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using TBase = TextLayout;
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public:
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StraightTextLayout(std::string const & text, float fontSize, ref_ptr<dp::TextureManager> textures, dp::Anchor anchor,
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bool forceNoWrap);
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void CacheStaticGeometry(dp::TextureManager::ColorRegion const & colorRegion,
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gpu::TTextStaticVertexBuffer & staticBuffer) const;
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void CacheStaticGeometry(dp::TextureManager::ColorRegion const & colorRegion,
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dp::TextureManager::ColorRegion const & outlineRegion,
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gpu::TTextOutlinedStaticVertexBuffer & staticBuffer) const;
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void SetBasePosition(glm::vec4 const & pivot, glm::vec2 const & baseOffset);
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void CacheDynamicGeometry(glsl::vec2 const & pixelOffset, gpu::TTextDynamicVertexBuffer & dynamicBuffer) const;
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m2::PointF const & GetPixelSize() const { return m_pixelSize; }
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size_t GetRowsCount() const { return m_rowsCount; }
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static m2::PointF GetSymbolBasedTextOffset(m2::PointF const & symbolSize, dp::Anchor textAnchor,
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dp::Anchor symbolAnchor);
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glsl::vec2 GetTextOffset(m2::PointF const & symbolSize, dp::Anchor textAnchor, dp::Anchor symbolAnchor) const;
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private:
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template <typename TGenerator>
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void Cache(TGenerator & generator) const
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{
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size_t beginOffset = 0;
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for (auto const & [endOffset, coordinates] : m_offsets)
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{
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generator.SetPenPosition(coordinates);
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for (size_t index = beginOffset; index < endOffset && index < m_glyphRegions.size(); ++index)
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generator(m_glyphRegions[index], m_shapedGlyphs.m_glyphs[index]);
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beginOffset = endOffset;
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}
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}
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glm::vec2 m_baseOffset;
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glm::vec4 m_pivot;
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buffer_vector<std::pair<size_t, glsl::vec2>, 2> m_offsets;
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m2::PointF m_pixelSize;
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size_t m_rowsCount = 0;
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};
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class PathTextLayout : public TextLayout
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{
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using TBase = TextLayout;
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public:
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PathTextLayout(m2::PointD const & tileCenter, std::string const & text, float fontSize,
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ref_ptr<dp::TextureManager> textures);
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void CacheStaticGeometry(dp::TextureManager::ColorRegion const & colorRegion,
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dp::TextureManager::ColorRegion const & outlineRegion,
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gpu::TTextOutlinedStaticVertexBuffer & staticBuffer) const;
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void CacheStaticGeometry(dp::TextureManager::ColorRegion const & colorRegion,
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gpu::TTextStaticVertexBuffer & staticBuffer) const;
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bool CacheDynamicGeometry(m2::Spline::iterator const & iter, float depth, m2::PointD const & globalPivot,
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gpu::TTextDynamicVertexBuffer & buffer) const;
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static void CalculatePositions(double splineLength, double splineScaleToPixel, double textPixelLength,
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std::vector<double> & offsets);
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private:
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static double CalculateTextLength(double textPixelLength);
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m2::PointD m_tileCenter;
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};
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} // namespace df
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