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132
libs/drape_frontend/message.hpp
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132
libs/drape_frontend/message.hpp
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#pragma once
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#include <string>
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namespace df
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{
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class Message
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{
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public:
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enum class Type
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{
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Unknown,
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TileReadStarted,
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TileReadEnded,
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FinishReading,
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FinishTileRead,
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FlushTile,
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FlushOverlays,
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MapShapeReaded,
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OverlayMapShapeReaded,
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UpdateReadManager,
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InvalidateRect,
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InvalidateReadManagerRect,
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UpdateUserMarkGroup,
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ClearUserMarkGroup,
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ChangeUserMarkGroupVisibility,
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UpdateUserMarks,
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InvalidateUserMarks,
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FlushUserMarks,
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GuiLayerRecached,
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GuiRecache,
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GuiLayerLayout,
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UpdateMyPositionRoutingOffset,
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MapShapesRecache,
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MapShapes,
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ChangeMyPositionMode,
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CompassInfo,
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GpsInfo,
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SelectObject,
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CheckSelectionGeometry,
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FlushSelectionGeometry,
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AddSubroute,
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RemoveSubroute,
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PrepareSubrouteArrows,
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CacheSubrouteArrows,
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FlushSubroute,
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FlushSubrouteArrows,
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FlushSubrouteMarkers,
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FollowRoute,
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DeactivateRouteFollowing,
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SetSubrouteVisibility,
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AddRoutePreviewSegment,
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RemoveRoutePreviewSegment,
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UpdateMapStyle,
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SwitchMapStyle,
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Invalidate,
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Allow3dMode,
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Allow3dBuildings,
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SetMapLangIndex,
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EnablePerspective,
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FlushCirclesPack,
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CacheCirclesPack,
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UpdateGpsTrackPoints,
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ClearGpsTrackPoints,
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ShowChoosePositionMark,
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SetKineticScrollEnabled,
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BlockTapEvents,
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OnEnterForeground,
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SetAddNewPlaceMode,
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AllowAutoZoom,
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RequestSymbolsSize,
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RecoverContextDependentResources,
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SetVisibleViewport,
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EnableTraffic,
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FlushTrafficGeometry,
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RegenerateTraffic,
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UpdateTraffic,
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FlushTrafficData,
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ClearTrafficData,
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SetSimplifiedTrafficColors,
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DrapeApiAddLines,
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DrapeApiRemove,
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DrapeApiFlush,
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SetCustomFeatures,
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RemoveCustomFeatures,
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SetTrackedFeatures,
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SetPostprocessStaticTextures,
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SetPosteffectEnabled,
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RunFirstLaunchAnimation,
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UpdateMetalines,
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PostUserEvent,
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FinishTexturesInitialization,
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CleanupTextures,
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EnableDebugRectRendering,
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EnableTransitScheme,
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UpdateTransitScheme,
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ClearTransitSchemeData,
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ClearAllTransitSchemeData,
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RegenerateTransitScheme,
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FlushTransitScheme,
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ShowDebugInfo,
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NotifyRenderThread,
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NotifyGraphicsReady,
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EnableIsolines,
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OnEnterBackground,
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Arrow3dRecache
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};
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virtual ~Message() = default;
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virtual Type GetType() const { return Type::Unknown; }
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virtual bool IsGraphicsContextDependent() const { return false; }
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virtual bool ContainsRenderState() const { return false; }
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};
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enum class MessagePriority
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{
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// This is standard priority. It must be used for majority of messages.
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// This priority guarantees order of messages processing.
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Normal,
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// This priority is used for system messages where order of processing
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// could be neglected, so it does not guarantee order of messages processing.
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// Also it must be used for messages which stop threads.
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High,
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// It can be used for the only system message (UpdateReadManagerMessage) and
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// must not be used anywhere else.
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UberHighSingleton,
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// This priority allows to process messages after any other messages in queue.
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Low
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};
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std::string DebugPrint(Message::Type msgType);
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} // namespace df
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