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libs/drape_frontend/drape_measurer.hpp
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202
libs/drape_frontend/drape_measurer.hpp
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#pragma once
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#include "drape/drape_diagnostics.hpp"
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#include "drape/utils/glyph_usage_tracker.hpp"
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#include "drape/utils/gpu_mem_tracker.hpp"
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#include "geometry/rect2d.hpp"
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#include "base/thread.hpp"
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#include "base/timer.hpp"
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#include <chrono>
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#include <drape/drape_global.hpp>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <numeric>
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#include <unordered_map>
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#include <vector>
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namespace df
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{
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class DrapeMeasurer
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{
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public:
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static DrapeMeasurer & Instance();
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void Start();
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void Stop(bool forceProcessRealtimeStats = false);
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void SetGpuName(std::string const & gpuName);
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void SetApiVersion(dp::ApiVersion apiVersion);
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void SetResolution(m2::PointU const & resolution);
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#ifdef RENDER_STATISTIC
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struct RenderStatistic
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{
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std::string ToString() const;
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uint32_t m_FPS = 0;
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uint32_t m_minFPS = 0;
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uint32_t m_frameRenderTimeInMs = 0;
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std::map<uint32_t, float> m_fpsDistribution;
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uint32_t m_immediateRenderingFPS = 0;
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uint32_t m_immediateRenderingMinFPS = 0;
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};
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RenderStatistic GetRenderStatistic();
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#endif
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#ifdef TILES_STATISTIC
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struct TileStatistic
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{
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std::string ToString() const;
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uint32_t m_totalTilesCount = 0;
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uint32_t m_tileReadTimeInMs = 0;
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};
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void StartTileReading();
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void EndTileReading();
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TileStatistic GetTileStatistic();
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#endif
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#ifdef GENERATING_STATISTIC
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struct GeneratingStatistic
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{
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std::string ToString() const;
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uint32_t m_maxScenePreparingTimeInMs = 0;
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uint32_t m_shapesCount = 0;
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uint32_t m_shapeGenTimeInMs = 0;
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uint32_t m_overlayShapesCount = 0;
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uint32_t m_overlayShapeGenTimeInMs = 0;
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};
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void StartScenePreparing();
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void EndScenePreparing();
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void StartShapesGeneration();
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void EndShapesGeneration(uint32_t shapesCount);
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void StartOverlayShapesGeneration();
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void EndOverlayShapesGeneration(uint32_t shapesCount);
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GeneratingStatistic GetGeneratingStatistic();
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#endif
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#ifdef TRACK_GPU_MEM
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struct GPUMemoryStatistic
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{
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std::string ToString() const;
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dp::GPUMemTracker::GPUMemorySnapshot m_averageMemoryValues;
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dp::GPUMemTracker::GPUMemorySnapshot m_maxMemoryValues;
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};
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GPUMemoryStatistic GetGPUMemoryStatistic();
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#endif
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void BeforeRenderFrame();
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void AfterRenderFrame(bool isActiveFrame, m2::PointD const & viewportCenter);
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#if defined(RENDER_STATISTIC) || defined(TRACK_GPU_MEM)
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void BeforeImmediateRendering();
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void AfterImmediateRendering();
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#endif
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struct DrapeStatistic
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{
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std::string ToString() const;
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#ifdef RENDER_STATISTIC
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RenderStatistic m_renderStatistic;
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#endif
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#ifdef TILES_STATISTIC
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TileStatistic m_tileStatistic;
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#endif
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#ifdef GENERATING_STATISTIC
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GeneratingStatistic m_generatingStatistic;
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#endif
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#ifdef TRACK_GPU_MEM
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GPUMemoryStatistic m_gpuMemStatistic;
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#endif
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#ifdef TRACK_GLYPH_USAGE
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dp::GlyphUsageTracker::GlyphUsageStatistic m_glyphStatistic;
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#endif
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};
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DrapeStatistic GetDrapeStatistic();
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private:
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DrapeMeasurer() = default;
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dp::ApiVersion m_apiVersion = dp::ApiVersion::Invalid;
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m2::PointU m_resolution;
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std::string m_gpuName;
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bool m_isEnabled = false;
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#ifdef GENERATING_STATISTIC
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std::chrono::time_point<std::chrono::steady_clock> m_startScenePreparingTime;
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std::chrono::nanoseconds m_maxScenePreparingTime;
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std::chrono::time_point<std::chrono::steady_clock> m_startShapesGenTime;
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std::chrono::nanoseconds m_totalShapesGenTime;
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uint32_t m_totalShapesCount = 0;
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std::chrono::time_point<std::chrono::steady_clock> m_startOverlayShapesGenTime;
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std::chrono::nanoseconds m_totalOverlayShapesGenTime;
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uint32_t m_totalOverlayShapesCount = 0;
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#endif
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#ifdef TILES_STATISTIC
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struct TileReadInfo
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{
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std::chrono::time_point<std::chrono::steady_clock> m_startTileReadTime;
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std::chrono::nanoseconds m_totalTileReadTime;
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uint32_t m_totalTilesCount = 0;
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};
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std::map<threads::ThreadID, std::shared_ptr<TileReadInfo>> m_tilesReadInfo;
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std::mutex m_tilesMutex;
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#endif
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std::chrono::time_point<std::chrono::steady_clock> m_startFrameRenderTime;
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std::chrono::nanoseconds m_realtimeMinFrameRenderTime;
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std::chrono::nanoseconds m_realtimeMaxFrameRenderTime;
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std::chrono::nanoseconds m_realtimeTotalFrameRenderTime;
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uint64_t m_realtimeTotalFramesCount = 0;
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uint64_t m_realtimeSlowFramesCount = 0;
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m2::RectD m_realtimeRenderingBox;
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#if defined(RENDER_STATISTIC) || defined(TRACK_GPU_MEM)
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std::chrono::nanoseconds m_totalFrameRenderTime;
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uint32_t m_totalFramesCount = 0;
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std::chrono::nanoseconds m_totalTPF;
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uint32_t m_totalTPFCount = 0;
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uint32_t m_minFPS = std::numeric_limits<uint32_t>::max();
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double m_totalFPS = 0.0;
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uint32_t m_totalFPSCount = 0;
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std::unordered_map<uint32_t, uint32_t> m_fpsDistribution;
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std::chrono::time_point<std::chrono::steady_clock> m_startImmediateRenderingTime;
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uint32_t m_immediateRenderingMinFps = std::numeric_limits<uint32_t>::max();
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std::chrono::nanoseconds m_immediateRenderingTimeSum;
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uint64_t m_immediateRenderingFramesCount = 0;
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#endif
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#ifdef TRACK_GPU_MEM
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void TakeGPUMemorySnapshot();
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dp::GPUMemTracker::GPUMemorySnapshot m_maxSnapshotValues;
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dp::GPUMemTracker::GPUMemorySnapshot m_summarySnapshotValues;
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uint32_t m_numberOfSnapshots = 0;
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#endif
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};
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} // namespace df
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