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libs/drape_frontend/drape_engine_params.hpp
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47
libs/drape_frontend/drape_engine_params.hpp
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#pragma once
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#include "geometry/point3d.hpp"
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#include <string>
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namespace df
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{
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// Declaration for custom Arrow3D object.
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struct Arrow3dCustomDecl
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{
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// Path to arrow mesh .OBJ file.
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std::string m_arrowMeshPath;
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// Path to arrow mesh texture .PNG file.
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// If it's empty, default arrow color is used.
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std::string m_arrowMeshTexturePath;
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// Path to shadow mesh .OBJ file.
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// If it's empty, no shadow or outline will be rendered.
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std::string m_shadowMeshPath;
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// Allows to load files from bundled resources.
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// You must use string identifiers of resources instead of file names.
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bool m_loadFromDefaultResourceFolder = false;
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// Layout of axes (in the plane of map): x - right, y - up,
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// -z - perpendicular to the map's plane directed towards the observer.
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// Offset is in local (model's) coordinates.
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m3::PointF m_offset = m3::PointF(0.0f, 0.0f, 0.0f);
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// Rotation angles.
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m3::PointF m_eulerAngles = m3::PointF(0.0f, 0.0f, 0.0f);
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// Scale values.
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m3::PointF m_scale = m3::PointF(1.0f, 1.0f, 1.0f);
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// Flip U texture coordinate.
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bool m_flipTexCoordU = false;
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// Flip V texture coordinate (enabled in the Drape by default).
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bool m_flipTexCoordV = true;
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// Enable shadow rendering (only in perspective mode).
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// Shadow mesh must exist, otherwise standard one will be used.
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bool m_enableShadow = false;
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// Enabled outline rendering (only in routing mode).
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// Shadow mesh must exist, otherwise standard one will be used.
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bool m_enableOutline = false;
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};
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} // namespace df
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