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72
libs/drape_frontend/circles_pack_shape.hpp
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72
libs/drape_frontend/circles_pack_shape.hpp
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#pragma once
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#include "drape_frontend/map_shape.hpp"
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#include "drape_frontend/render_state_extension.hpp"
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#include "drape_frontend/shape_view_params.hpp"
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#include "drape/overlay_handle.hpp"
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#include "drape/pointers.hpp"
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#include "drape/render_bucket.hpp"
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#include "drape/utils/vertex_decl.hpp"
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#include <vector>
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namespace dp
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{
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class TextureManager;
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class GraphicsContext;
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} // namespace dp
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namespace df
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{
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struct CirclesPackRenderData
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{
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uint32_t m_pointsCount;
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dp::RenderState m_state;
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drape_ptr<dp::RenderBucket> m_bucket;
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CirclesPackRenderData()
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: m_pointsCount(0)
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, m_state(CreateRenderState(gpu::Program::CirclePoint, DepthLayer::OverlayLayer))
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{}
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};
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struct CirclesPackDynamicVertex
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{
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using TPosition = glsl::vec3;
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using TColor = glsl::vec4;
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CirclesPackDynamicVertex() = default;
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CirclesPackDynamicVertex(TPosition const & pos, TColor const & color) : m_position(pos), m_color(color) {}
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TPosition m_position;
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TColor m_color;
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};
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class CirclesPackHandle : public dp::OverlayHandle
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{
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using TBase = dp::OverlayHandle;
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public:
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explicit CirclesPackHandle(size_t pointsCount);
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void GetAttributeMutation(ref_ptr<dp::AttributeBufferMutator> mutator) const override;
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bool Update(ScreenBase const & screen) override;
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m2::RectD GetPixelRect(ScreenBase const & screen, bool perspective) const override;
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void GetPixelShape(ScreenBase const & screen, bool perspective, Rects & rects) const override;
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bool IndexesRequired() const override;
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void Clear();
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void SetPoint(size_t index, m2::PointD const & position, float radius, dp::Color const & color);
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size_t GetPointsCount() const;
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private:
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std::vector<CirclesPackDynamicVertex> m_buffer;
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mutable bool m_needUpdate;
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};
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class CirclesPackShape
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{
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public:
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static void Draw(ref_ptr<dp::GraphicsContext> context, CirclesPackRenderData & data);
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};
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} // namespace df
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