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55
libs/drape_frontend/animation/linear_animation.hpp
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55
libs/drape_frontend/animation/linear_animation.hpp
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#pragma once
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#include "animation.hpp"
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#include "interpolators.hpp"
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namespace df
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{
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class MapLinearAnimation : public Animation
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{
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public:
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MapLinearAnimation(m2::PointD const & startPos, m2::PointD const & endPos, double startAngle, double endAngle,
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double startScale, double endScale, ScreenBase const & convertor);
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MapLinearAnimation();
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void Init(ScreenBase const & screen, TPropertyCache const & properties) override;
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void SetMove(m2::PointD const & startPos, m2::PointD const & endPos, ScreenBase const & convertor);
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void SetMove(m2::PointD const & startPos, m2::PointD const & endPos, m2::RectD const & viewportRect, double scale);
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void SetRotate(double startAngle, double endAngle);
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void SetScale(double startScale, double endScale);
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Animation::Type GetType() const override { return Animation::Type::MapLinear; }
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TAnimObjects const & GetObjects() const override { return m_objects; }
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bool HasObject(Object object) const override { return object == Animation::Object::MapPlane; }
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TObjectProperties const & GetProperties(Object object) const override;
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bool HasProperty(Object object, ObjectProperty property) const override;
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void Advance(double elapsedSeconds) override;
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void Finish() override;
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void SetMaxDuration(double maxDuration) override;
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void SetMinDuration(double minDuration) override;
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double GetDuration() const override;
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double GetMaxDuration() const override;
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double GetMinDuration() const override;
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bool IsFinished() const override;
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bool GetProperty(Object object, ObjectProperty property, PropertyValue & value) const override;
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bool GetTargetProperty(Object object, ObjectProperty property, PropertyValue & value) const override;
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void SetMaxScaleDuration(double maxDuration);
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private:
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bool GetProperty(Object object, ObjectProperty property, bool targetValue, PropertyValue & value) const;
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AngleInterpolator m_angleInterpolator;
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PositionInterpolator m_positionInterpolator;
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ScaleInterpolator m_scaleInterpolator;
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TObjectProperties m_properties;
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TAnimObjects m_objects;
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};
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} // namespace df
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