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67
libs/drape/vulkan/vulkan_pipeline.hpp
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67
libs/drape/vulkan/vulkan_pipeline.hpp
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#pragma once
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#include "drape/binding_info.hpp"
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#include "drape/graphics_context.hpp"
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#include "drape/pointers.hpp"
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#include "drape/texture_types.hpp"
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#include "drape/vulkan/vulkan_gpu_program.hpp"
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#include <cstdint>
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#include <map>
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namespace dp
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{
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namespace vulkan
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{
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class VulkanPipeline
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{
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public:
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struct DepthStencilKey
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{
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void SetDepthTestEnabled(bool enabled);
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void SetDepthTestFunction(TestFunction depthFunction);
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void SetStencilTestEnabled(bool enabled);
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void SetStencilFunction(StencilFace face, TestFunction stencilFunction);
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void SetStencilActions(StencilFace face, StencilAction stencilFailAction, StencilAction depthFailAction,
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StencilAction passAction);
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bool operator<(DepthStencilKey const & rhs) const;
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bool operator!=(DepthStencilKey const & rhs) const;
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bool m_depthEnabled = false;
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bool m_stencilEnabled = false;
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TestFunction m_depthFunction = TestFunction::Always;
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uint64_t m_stencil = 0;
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};
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struct PipelineKey
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{
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bool operator<(PipelineKey const & rhs) const;
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VkRenderPass m_renderPass = {};
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ref_ptr<VulkanGpuProgram> m_program;
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DepthStencilKey m_depthStencil;
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BindingInfoArray m_bindingInfo;
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uint8_t m_bindingInfoCount = 0;
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VkPrimitiveTopology m_primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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bool m_blendingEnabled = false;
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bool m_cullingEnabled = true;
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};
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VulkanPipeline(VkDevice device, uint32_t appVersionCode);
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void Dump(VkDevice device);
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void Destroy(VkDevice device);
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void ResetCache(VkDevice device);
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void ResetCache(VkDevice device, VkRenderPass renderPass);
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VkPipeline GetPipeline(VkDevice device, PipelineKey const & key);
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private:
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uint32_t const m_appVersionCode;
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VkPipelineCache m_vulkanPipelineCache;
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using PipelineCache = std::map<PipelineKey, VkPipeline>;
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PipelineCache m_pipelineCache;
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bool m_isChanged = false;
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};
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} // namespace vulkan
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} // namespace dp
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