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libs/drape/utils/projection.hpp
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libs/drape/utils/projection.hpp
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#pragma once
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#include "drape/drape_global.hpp"
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#include "indexer/drawing_rule_def.hpp"
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#include <array>
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namespace dp
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{
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/// @todo: asymmetric values lead to in-range polygons being clipped still, might be a bug in projection matrix?
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float constexpr kMinDepth = -25000.0f;
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float constexpr kMaxDepth = 25000.0f;
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static_assert(kMinDepth <= drule::kMinLayeredDepthBg && drule::kMaxLayeredDepthFg <= kMaxDepth);
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static_assert(kMinDepth <= -drule::kOverlaysMaxPriority && drule::kOverlaysMaxPriority <= kMaxDepth);
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std::array<float, 16> MakeProjection(dp::ApiVersion apiVersion, float left, float right, float bottom, float top);
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} // namespace dp
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