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12458 changed files with 12350765 additions and 2 deletions
92
libs/drape/uniform_value.cpp
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92
libs/drape/uniform_value.cpp
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#include "drape/uniform_value.hpp"
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#include "drape/gl_functions.hpp"
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namespace dp
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{
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namespace
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{
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void ApplyInt(int8_t location, int32_t const * pointer, size_t componentCount)
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{
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switch (componentCount)
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{
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case 1: GLFunctions::glUniformValuei(location, pointer[0]); break;
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case 2: GLFunctions::glUniformValuei(location, pointer[0], pointer[1]); break;
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case 3: GLFunctions::glUniformValuei(location, pointer[0], pointer[1], pointer[2]); break;
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case 4: GLFunctions::glUniformValuei(location, pointer[0], pointer[1], pointer[2], pointer[3]); break;
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default: ASSERT(false, ());
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}
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}
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void ApplyFloat(int8_t location, float const * pointer, size_t componentCount)
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{
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switch (componentCount)
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{
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case 1: GLFunctions::glUniformValuef(location, pointer[0]); break;
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case 2: GLFunctions::glUniformValuef(location, pointer[0], pointer[1]); break;
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case 3: GLFunctions::glUniformValuef(location, pointer[0], pointer[1], pointer[2]); break;
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case 4: GLFunctions::glUniformValuef(location, pointer[0], pointer[1], pointer[2], pointer[3]); break;
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default: ASSERT(false, ());
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}
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}
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void ApplyMatrix(int8_t location, float const * matrix)
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{
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GLFunctions::glUniformMatrix4x4Value(location, matrix);
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}
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} // namespace
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::mat4 const & m)
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{
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ASSERT_GREATER_OR_EQUAL(location, 0, ());
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ApplyMatrix(location, glsl::value_ptr(m));
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, float f)
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{
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ApplyFloat(location, &f, 1);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::vec2 const & v)
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{
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ApplyFloat(location, glsl::value_ptr(v), 2);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::vec3 const & v)
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{
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ApplyFloat(location, glsl::value_ptr(v), 3);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::vec4 const & v)
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{
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ApplyFloat(location, glsl::value_ptr(v), 4);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, int i)
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{
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ApplyInt(location, &i, 1);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::ivec2 const & v)
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{
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ApplyInt(location, glsl::value_ptr(v), 2);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::ivec3 const & v)
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{
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ApplyInt(location, glsl::value_ptr(v), 3);
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}
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// static
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void UniformValue::ApplyRaw(int8_t location, glsl::ivec4 const & v)
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{
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ApplyInt(location, glsl::value_ptr(v), 4);
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}
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} // namespace dp
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